diff options
Diffstat (limited to 'Assets/MaterializeFX/MaterializationFX/Models/headlow.fbx.meta')
-rw-r--r-- | Assets/MaterializeFX/MaterializationFX/Models/headlow.fbx.meta | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/Assets/MaterializeFX/MaterializationFX/Models/headlow.fbx.meta b/Assets/MaterializeFX/MaterializationFX/Models/headlow.fbx.meta deleted file mode 100644 index ac2c1670..00000000 --- a/Assets/MaterializeFX/MaterializationFX/Models/headlow.fbx.meta +++ /dev/null @@ -1,80 +0,0 @@ -fileFormatVersion: 2 -guid: 52bde6359b867a24cafe6a7c8645525b -timeCreated: 1521395398 -licenseType: Store -ModelImporter: - serializedVersion: 19 - fileIDToRecycleName: - 100000: //RootNode - 400000: //RootNode - 2300000: //RootNode - 3300000: //RootNode - 4300000: Suzanne - materials: - importMaterials: 1 - materialName: 0 - materialSearch: 1 - animations: - legacyGenerateAnimations: 4 - bakeSimulation: 0 - resampleCurves: 1 - optimizeGameObjects: 0 - motionNodeName: - animationImportErrors: - animationImportWarnings: - animationRetargetingWarnings: - animationDoRetargetingWarnings: 0 - animationCompression: 1 - animationRotationError: 0.5 - animationPositionError: 0.5 - animationScaleError: 0.5 - animationWrapMode: 0 - extraExposedTransformPaths: [] - clipAnimations: [] - isReadable: 1 - meshes: - lODScreenPercentages: [] - globalScale: 1 - meshCompression: 0 - addColliders: 0 - importBlendShapes: 1 - swapUVChannels: 0 - generateSecondaryUV: 0 - useFileUnits: 1 - optimizeMeshForGPU: 1 - keepQuads: 0 - weldVertices: 1 - secondaryUVAngleDistortion: 8 - secondaryUVAreaDistortion: 15.000001 - secondaryUVHardAngle: 88 - secondaryUVPackMargin: 4 - useFileScale: 1 - tangentSpace: - normalSmoothAngle: 60 - normalImportMode: 0 - tangentImportMode: 3 - importAnimation: 1 - copyAvatar: 0 - humanDescription: - serializedVersion: 2 - human: [] - skeleton: [] - armTwist: 0.5 - foreArmTwist: 0.5 - upperLegTwist: 0.5 - legTwist: 0.5 - armStretch: 0.05 - legStretch: 0.05 - feetSpacing: 0 - rootMotionBoneName: - rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} - hasTranslationDoF: 0 - hasExtraRoot: 0 - skeletonHasParents: 1 - lastHumanDescriptionAvatarSource: {instanceID: 0} - animationType: 0 - humanoidOversampling: 1 - additionalBone: 0 - userData: - assetBundleName: - assetBundleVariant: |