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diff --git a/Assets/MeshUtility/Editor/HumanoidEditor.cs b/Assets/MeshUtility/Editor/HumanoidEditor.cs
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-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-using System.IO;
-using UnityEditor;
-using UnityEngine;
-using System;
-
-namespace MeshUtility
-{
- [CustomEditor(typeof(Humanoid))]
- public class HumanoidEditor : Editor
- {
- const int LABEL_WIDTH = 100;
-
- Humanoid m_target;
-
- SerializedProperty m_Hips;
- #region leg
- SerializedProperty m_LeftUpperLeg;
- SerializedProperty m_RightUpperLeg;
- SerializedProperty m_LeftLowerLeg;
- SerializedProperty m_RightLowerLeg;
- SerializedProperty m_LeftFoot;
- SerializedProperty m_RightFoot;
- SerializedProperty m_LeftToes;
- SerializedProperty m_RightToes;
-
- #endregion
-
- #region spine
- SerializedProperty m_Spine;
- SerializedProperty m_Chest;
- SerializedProperty m_UpperChest;
- SerializedProperty m_Neck;
- SerializedProperty m_Head;
- SerializedProperty m_LeftEye;
- SerializedProperty m_RightEye;
- SerializedProperty m_Jaw;
-
- #endregion
-
- #region arm
- SerializedProperty m_LeftShoulder;
- SerializedProperty m_RightShoulder;
- SerializedProperty m_LeftUpperArm;
- SerializedProperty m_RightUpperArm;
- SerializedProperty m_LeftLowerArm;
- SerializedProperty m_RightLowerArm;
- SerializedProperty m_LeftHand;
- SerializedProperty m_RightHand;
-
- #endregion
-
- #region fingers
- SerializedProperty m_LeftThumbProximal;
- SerializedProperty m_LeftThumbIntermediate;
- SerializedProperty m_LeftThumbDistal;
- SerializedProperty m_LeftIndexProximal;
- SerializedProperty m_LeftIndexIntermediate;
- SerializedProperty m_LeftIndexDistal;
- SerializedProperty m_LeftMiddleProximal;
- SerializedProperty m_LeftMiddleIntermediate;
- SerializedProperty m_LeftMiddleDistal;
- SerializedProperty m_LeftRingProximal;
- SerializedProperty m_LeftRingIntermediate;
- SerializedProperty m_LeftRingDistal;
- SerializedProperty m_LeftLittleProximal;
- SerializedProperty m_LeftLittleIntermediate;
- SerializedProperty m_LeftLittleDistal;
- SerializedProperty m_RightThumbProximal;
- SerializedProperty m_RightThumbIntermediate;
- SerializedProperty m_RightThumbDistal;
- SerializedProperty m_RightIndexProximal;
- SerializedProperty m_RightIndexIntermediate;
- SerializedProperty m_RightIndexDistal;
- SerializedProperty m_RightMiddleProximal;
- SerializedProperty m_RightMiddleIntermediate;
- SerializedProperty m_RightMiddleDistal;
- SerializedProperty m_RightRingProximal;
- SerializedProperty m_RightRingIntermediate;
- SerializedProperty m_RightRingDistal;
- SerializedProperty m_RightLittleProximal;
- SerializedProperty m_RightLittleIntermediate;
- SerializedProperty m_RightLittleDistal;
-
- #endregion
-
- void OnEnable()
- {
- m_target = target as Humanoid;
- m_Hips = serializedObject.FindProperty($"m_{nameof(Humanoid.Hips)}");
-
- #region legs
- m_LeftUpperLeg = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftUpperLeg)}");
- m_RightUpperLeg = serializedObject.FindProperty($"m_{nameof(Humanoid.RightUpperLeg)}");
- m_LeftLowerLeg = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftLowerLeg)}");
- m_RightLowerLeg = serializedObject.FindProperty($"m_{nameof(Humanoid.RightLowerLeg)}");
- m_LeftFoot = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftFoot)}");
- m_RightFoot = serializedObject.FindProperty($"m_{nameof(Humanoid.RightFoot)}");
- m_LeftToes = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftToes)}");
- m_RightToes = serializedObject.FindProperty($"m_{nameof(Humanoid.RightToes)}");
- #endregion
-
- #region spine
- m_Spine = serializedObject.FindProperty($"m_{nameof(Humanoid.Spine)}");
- m_Chest = serializedObject.FindProperty($"m_{nameof(Humanoid.Chest)}");
- m_UpperChest = serializedObject.FindProperty($"m_{nameof(Humanoid.UpperChest)}");
- m_Neck = serializedObject.FindProperty($"m_{nameof(Humanoid.Neck)}");
- m_Head = serializedObject.FindProperty($"m_{nameof(Humanoid.Head)}");
- m_LeftEye = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftEye)}");
- m_RightEye = serializedObject.FindProperty($"m_{nameof(Humanoid.RightEye)}");
- m_Jaw = serializedObject.FindProperty($"m_{nameof(Humanoid.Jaw)}");
-
- #endregion
-
- #region arm
- m_LeftShoulder = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftShoulder)}");
- m_RightShoulder = serializedObject.FindProperty($"m_{nameof(Humanoid.RightShoulder)}");
- m_LeftUpperArm = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftUpperArm)}");
- m_RightUpperArm = serializedObject.FindProperty($"m_{nameof(Humanoid.RightUpperArm)}");
- m_LeftLowerArm = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftLowerArm)}");
- m_RightLowerArm = serializedObject.FindProperty($"m_{nameof(Humanoid.RightLowerArm)}");
- m_LeftHand = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftHand)}");
- m_RightHand = serializedObject.FindProperty($"m_{nameof(Humanoid.RightHand)}");
-
- #endregion
-
- #region fingers
- m_LeftThumbProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftThumbProximal)}");
- m_LeftThumbIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftThumbIntermediate)}");
- m_LeftThumbDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftThumbDistal)}");
- m_LeftIndexProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftIndexProximal)}");
- m_LeftIndexIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftIndexIntermediate)}");
- m_LeftIndexDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftIndexDistal)}");
- m_LeftMiddleProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftMiddleProximal)}");
- m_LeftMiddleIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftMiddleIntermediate)}");
- m_LeftMiddleDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftMiddleDistal)}");
- m_LeftRingProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftRingProximal)}");
- m_LeftRingIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftRingIntermediate)}");
- m_LeftRingDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftRingDistal)}");
- m_LeftLittleProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftLittleProximal)}");
- m_LeftLittleIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftLittleIntermediate)}");
- m_LeftLittleDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftLittleDistal)}");
- m_RightThumbProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightThumbProximal)}");
- m_RightThumbIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.RightThumbIntermediate)}");
- m_RightThumbDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightThumbDistal)}");
- m_RightIndexProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightIndexProximal)}");
- m_RightIndexIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.RightIndexIntermediate)}");
- m_RightIndexDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightIndexDistal)}");
- m_RightMiddleProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightMiddleProximal)}");
- m_RightMiddleIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.RightMiddleIntermediate)}");
- m_RightMiddleDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightMiddleDistal)}");
- m_RightRingProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightRingProximal)}");
- m_RightRingIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.RightRingIntermediate)}");
- m_RightRingDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightRingDistal)}");
- m_RightLittleProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightLittleProximal)}");
- m_RightLittleIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.RightLittleIntermediate)}");
- m_RightLittleDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightLittleDistal)}");
- #endregion
- }
-
- struct Horizontal : IDisposable
- {
- public static Horizontal Using()
- {
- EditorGUILayout.BeginHorizontal();
- return default;
- }
- public void Dispose()
- {
- EditorGUILayout.EndHorizontal();
- }
- }
-
- static void HorizontalFields(string label, params SerializedProperty[] props)
- {
- try
- {
- EditorGUILayout.BeginHorizontal();
-
- GUILayout.Label(label, GUILayout.Width(LABEL_WIDTH));
- GUILayout.FlexibleSpace();
-
- foreach (var prop in props)
- {
- EditorGUILayout.PropertyField(prop, GUIContent.none, true, GUILayout.MinWidth(100));
- }
- }
- finally
- {
- EditorGUILayout.EndHorizontal();
- }
- }
-
- static bool s_spineFold;
- static bool s_legFold;
- static bool s_armFold;
- static bool s_fingerFold;
- static string GetDialogDir(UnityEngine.Object obj)
- {
- var prefab = PrefabUtility.GetCorrespondingObjectFromSource(obj);
- if (prefab == null)
- {
- return null;
- }
- return UnityPath.FromAsset(prefab).FullPath;
- }
-
- public override void OnInspectorGUI()
- {
- foreach (var validation in m_target.Validate())
- {
- EditorGUILayout.HelpBox(validation.Message, validation.IsError ? MessageType.Error : MessageType.Warning);
- }
-
- // prefer
- serializedObject.Update();
-
- EditorGUILayout.PropertyField(m_Hips);
-
- s_spineFold = EditorGUILayout.Foldout(s_spineFold, "Body");
- if (s_spineFold)
- {
- EditorGUILayout.PropertyField(m_Spine);
- EditorGUILayout.PropertyField(m_Chest);
- EditorGUILayout.PropertyField(m_UpperChest);
- EditorGUILayout.PropertyField(m_Neck);
- EditorGUILayout.PropertyField(m_Head);
- EditorGUILayout.PropertyField(m_Jaw);
- HorizontalFields("Eye", m_LeftEye, m_RightEye);
- }
-
- s_legFold = EditorGUILayout.Foldout(s_legFold, "Leg");
- if (s_legFold)
- {
- HorizontalFields("UpperLeg", m_LeftUpperLeg, m_RightUpperLeg);
- HorizontalFields("LowerLeg", m_LeftLowerLeg, m_RightLowerLeg);
- HorizontalFields("Foot", m_LeftFoot, m_RightFoot);
- HorizontalFields("Toes", m_LeftToes, m_RightToes);
- }
-
- s_armFold = EditorGUILayout.Foldout(s_armFold, "Arm");
- if (s_armFold)
- {
- HorizontalFields("Shoulder", m_LeftShoulder, m_RightShoulder);
- HorizontalFields("UpperArm", m_LeftUpperArm, m_RightUpperArm);
- HorizontalFields("LowerArm", m_LeftLowerArm, m_RightLowerArm);
- HorizontalFields("Hand", m_LeftHand, m_RightHand);
- }
-
- s_fingerFold = EditorGUILayout.Foldout(s_fingerFold, "Finger");
- if (s_fingerFold)
- {
- HorizontalFields("LeftThumb", m_LeftThumbProximal, m_LeftThumbIntermediate, m_LeftThumbDistal);
- HorizontalFields("LeftIndex", m_LeftIndexProximal, m_LeftIndexIntermediate, m_LeftIndexDistal);
- HorizontalFields("LeftMiddle", m_LeftMiddleProximal, m_LeftMiddleIntermediate, m_LeftMiddleDistal);
- HorizontalFields("LeftRing", m_LeftRingProximal, m_LeftRingIntermediate, m_LeftRingDistal);
- HorizontalFields("LeftLittle", m_LeftLittleProximal, m_LeftLittleIntermediate, m_LeftLittleDistal);
- HorizontalFields("RightThumb", m_RightThumbProximal, m_RightThumbIntermediate, m_RightThumbDistal);
- HorizontalFields("RightIndex", m_RightIndexProximal, m_RightIndexIntermediate, m_RightIndexDistal);
- HorizontalFields("RightMiddle", m_RightMiddleProximal, m_RightMiddleIntermediate, m_RightMiddleDistal);
- HorizontalFields("RightRing", m_RightRingProximal, m_RightRingIntermediate, m_RightRingDistal);
- HorizontalFields("RightLittle", m_RightLittleProximal, m_RightLittleIntermediate, m_RightLittleDistal);
- }
-
- serializedObject.ApplyModifiedProperties();
-
- // create avatar
- if (GUILayout.Button("Create UnityEngine.Avatar"))
- {
- var path = EditorUtility.SaveFilePanel(
- "Save avatar",
- GetDialogDir(m_target),
- string.Format("{0}.avatar.asset", serializedObject.targetObject.name),
- "asset");
- if (!string.IsNullOrEmpty(path))
- {
- var avatar = m_target.CreateAvatar();
- if (avatar != null)
- {
- var unityPath = UnityPath.FromFullpath(path);
- avatar.name = "avatar";
- Debug.LogFormat("Create avatar {0}", unityPath);
- AssetDatabase.CreateAsset(avatar, unityPath.Value);
- AssetDatabase.ImportAsset(unityPath.Value);
-
- // replace
- var animator = m_target.GetComponent<Animator>();
- if (animator == null)
- {
- animator = m_target.gameObject.AddComponent<Animator>();
- }
- animator.avatar = avatar;
-
- Selection.activeObject = avatar;
- }
- }
- }
- }
-
- void OnSceneGUI()
- {
- // var bones = m_target.Bones;
- // if (bones != null)
- // {
- // for (int i = 0; i < bones.Length; ++i)
- // {
- // DrawBone((HumanBodyBones)i, bones[i]);
- // }
- // foreach (var x in m_bones)
- // {
- // x.Draw();
- // }
- // }
-
- var forward = m_target.GetForward();
-
- var begin = m_target.transform.position;
- var end = begin + forward;
- Handles.DrawLine(begin, end);
- }
- }
-}