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-# MeshUtility
-
-Mesh processing tool in Unity platform.
-
-## Utilities
-
-### MeshSeparator
-
-Separate the target mesh into different categories based on given conditions.
-
-Currently support BlendShape mesh separation. See [documentation](Documentation/notes/MeshSeparator.md) for more details.
-
-<img src="Documentation/images/blendshape_separator.jpg" width="300">
-
-### MeshIntegrator
-
-Integrate all the meshes of a Prefab (Project window).
-
-### Integrate Static Mesh
-
-Integrate all the static meshes in the Hierarchy (Root and its children).
-
-### MeshNormalizer
-
-Bake the Hierarchy. This is VRM normalize backend.
-MeshNormalizer can do blendShape bake.
-
-## Import MeshUtility
-
-There are two ways to import MeshUtility into a Unity project.
-
-### 1. Unity Package Manager (from Unity 2019)
-
-You can add MeshUtility package via `UPM`. First click `Window` from menu on top, then select `Package Manager`.
-
-<img src="Documentation/images/installation_1.jpg" width="200">
-
-In `Package Manager`, click `Add package from git URL` and paste `https://github.com/vrm-c/UniVRM.git?path=/Assets/MeshUtility`.
-
-<img src="Documentation/images/installation_2.jpg" width="200">
-
-Now check your project window. You shall see MeshUtility in the `Packages` folder.
-
-### 2. Add package name and its url in manifest.json
-
-Another way of importing MeshUtility is manually adding necessary information in manifest.json, which is in the directory of `Package folder` in your Unity project. Open manifest.json with text editor and add the followings in `dependencies`:
-
-```json
-{
- "dependencies": {
- "com.vrmc.meshutility": "https://github.com/vrm-c/UniVRM.git?path=/Assets/MeshUtility",
- }
-}
-```
-
-Go back to the Unity project. The system will automatically load the package.
-
-<img src="Documentation/images/installation_3.jpg" width="200"> \ No newline at end of file