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diff --git a/Assets/MeshUtility/README.md b/Assets/MeshUtility/README.md deleted file mode 100644 index c96f8f90..00000000 --- a/Assets/MeshUtility/README.md +++ /dev/null @@ -1,58 +0,0 @@ -# MeshUtility - -Mesh processing tool in Unity platform. - -## Utilities - -### MeshSeparator - -Separate the target mesh into different categories based on given conditions. - -Currently support BlendShape mesh separation. See [documentation](Documentation/notes/MeshSeparator.md) for more details. - -<img src="Documentation/images/blendshape_separator.jpg" width="300"> - -### MeshIntegrator - -Integrate all the meshes of a Prefab (Project window). - -### Integrate Static Mesh - -Integrate all the static meshes in the Hierarchy (Root and its children). - -### MeshNormalizer - -Bake the Hierarchy. This is VRM normalize backend. -MeshNormalizer can do blendShape bake. - -## Import MeshUtility - -There are two ways to import MeshUtility into a Unity project. - -### 1. Unity Package Manager (from Unity 2019) - -You can add MeshUtility package via `UPM`. First click `Window` from menu on top, then select `Package Manager`. - -<img src="Documentation/images/installation_1.jpg" width="200"> - -In `Package Manager`, click `Add package from git URL` and paste `https://github.com/vrm-c/UniVRM.git?path=/Assets/MeshUtility`. - -<img src="Documentation/images/installation_2.jpg" width="200"> - -Now check your project window. You shall see MeshUtility in the `Packages` folder. - -### 2. Add package name and its url in manifest.json - -Another way of importing MeshUtility is manually adding necessary information in manifest.json, which is in the directory of `Package folder` in your Unity project. Open manifest.json with text editor and add the followings in `dependencies`: - -```json -{ - "dependencies": { - "com.vrmc.meshutility": "https://github.com/vrm-c/UniVRM.git?path=/Assets/MeshUtility", - } -} -``` - -Go back to the Unity project. The system will automatically load the package. - -<img src="Documentation/images/installation_3.jpg" width="200">
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