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-rw-r--r--Assets/Plugins/AdvancedInspector/Attributes/RangeValue.cs40
1 files changed, 0 insertions, 40 deletions
diff --git a/Assets/Plugins/AdvancedInspector/Attributes/RangeValue.cs b/Assets/Plugins/AdvancedInspector/Attributes/RangeValue.cs
deleted file mode 100644
index a0331216..00000000
--- a/Assets/Plugins/AdvancedInspector/Attributes/RangeValue.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using System;
-
-namespace AdvancedInspector
-{
- /// <summary>
- /// Similar to Unity's "Range" attribute but for the Advanced Inspector.
- /// However, Unity's version is flagged to be "Field Only", while this one can be placed on Properties.
- /// </summary>
- [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
- public class RangeValueAttribute : Attribute, IListAttribute
- {
- private float min;
-
- /// <summary>
- /// Min value, the current value cannot go below that.
- /// </summary>
- public float Min
- {
- get { return min; }
- set { min = value; }
- }
-
- private float max;
-
- /// <summary>
- /// Max value, the current value cannot go above that.
- /// </summary>
- public float Max
- {
- get { return max; }
- set { max = value; }
- }
-
- public RangeValueAttribute(float min, float max)
- {
- this.min = min;
- this.max = max;
- }
- }
-} \ No newline at end of file