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Diffstat (limited to 'Assets/Plugins/Editor/AdvancedInspector/Examples/ExternalInspectorWindow.cs')
-rw-r--r--Assets/Plugins/Editor/AdvancedInspector/Examples/ExternalInspectorWindow.cs76
1 files changed, 0 insertions, 76 deletions
diff --git a/Assets/Plugins/Editor/AdvancedInspector/Examples/ExternalInspectorWindow.cs b/Assets/Plugins/Editor/AdvancedInspector/Examples/ExternalInspectorWindow.cs
deleted file mode 100644
index e1a7cdac..00000000
--- a/Assets/Plugins/Editor/AdvancedInspector/Examples/ExternalInspectorWindow.cs
+++ /dev/null
@@ -1,76 +0,0 @@
-using UnityEngine;
-using UnityEditor;
-
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-
-using AdvancedInspector;
-
-public class ExternalInspectorWindow : EditorWindow
-{
- private ExternalEditor editor;
-
- private GameObject go;
- private Component component;
-
- [MenuItem("Window/Advanced Insector Example")]
- public static void Init()
- {
- ExternalInspectorWindow window = EditorWindow.GetWindow<ExternalInspectorWindow>();
- window.wantsMouseMove = true;
- window.editor = ExternalEditor.CreateInstance<ExternalEditor>();
-
- window.editor.DraggableSeparator = false;
- window.editor.DivisionSeparator = 150;
- }
-
- private void OnSelectionChange()
- {
- go = Selection.activeGameObject;
- Repaint();
- }
-
- private void OnGUI()
- {
- if (go == null)
- {
- GUILayout.Label("Select a GameObject...");
- component = null;
- editor.Instances = new object[0];
- }
- else
- {
- Component[] components = go.GetComponents(typeof(Component));
- GUIContent[] contents = new GUIContent[components.Length + 1];
- contents[0] = new GUIContent("None");
- int index = -1;
- for (int i = 0; i < components.Length; i++)
- {
- contents[i + 1] = new GUIContent(components[i].GetType().Name);
- if (components[i] == component)
- index = i + 1;
- }
-
- EditorGUI.BeginChangeCheck();
- index = EditorGUILayout.Popup(new GUIContent("Select a component: "), index, contents);
- if (EditorGUI.EndChangeCheck())
- {
- if (index == 0)
- {
- component = null;
- editor.Instances = new object[0];
- }
- else
- {
- component = components[index - 1];
- editor.Instances = new object[] { component };
- }
- }
- }
-
- if (editor.Draw(new Rect(0, 16, position.width, position.height - 16)))
- Repaint();
- }
-}