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Diffstat (limited to 'Assets/Plugins/Editor/AdvancedInspector/FieldEditors/LayerMaskEditor.cs')
-rw-r--r--Assets/Plugins/Editor/AdvancedInspector/FieldEditors/LayerMaskEditor.cs104
1 files changed, 104 insertions, 0 deletions
diff --git a/Assets/Plugins/Editor/AdvancedInspector/FieldEditors/LayerMaskEditor.cs b/Assets/Plugins/Editor/AdvancedInspector/FieldEditors/LayerMaskEditor.cs
new file mode 100644
index 00000000..a007f1b6
--- /dev/null
+++ b/Assets/Plugins/Editor/AdvancedInspector/FieldEditors/LayerMaskEditor.cs
@@ -0,0 +1,104 @@
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+namespace AdvancedInspector
+{
+ public class LayerMaskEditor : FieldEditor
+ {
+ private static List<string> names;
+ private static List<int> masks;
+
+ public override Type[] EditedTypes
+ {
+ get { return new Type[] { typeof(LayerMask) }; }
+ }
+
+ public override void Draw(InspectorField field, GUIStyle style)
+ {
+ names = new List<string>();
+ masks = new List<int>();
+
+ for (int i = 0; i < 32; i++)
+ {
+ string name = LayerMask.LayerToName(i);
+
+ if (!string.IsNullOrEmpty(name))
+ {
+ names.Add(name);
+ masks.Add(1 << i);
+ }
+ }
+
+ object value = field.GetValue();
+
+ bool isMask = value is LayerMask;
+
+ int mask;
+ if (isMask)
+ mask = (int)(LayerMask)value;
+ else
+ mask = (int)value;
+
+ int result;
+ if (DrawLayerMaskField(mask, style, out result))
+ {
+ if (isMask)
+ field.SetValue((LayerMask)result);
+ else
+ field.SetValue(result);
+ }
+ }
+
+ public static bool DrawLayerMaskField(int aMask, GUIStyle style, out int result)
+ {
+ int val = aMask;
+ int maskVal = 0;
+ for (int i = 0; i < names.Count; i++)
+ {
+ if (masks[i] != 0)
+ {
+ if ((val & masks[i]) == masks[i])
+ maskVal |= 1 << i;
+ }
+ else if (val == 0)
+ maskVal |= 1 << i;
+ }
+
+ EditorGUI.BeginChangeCheck();
+
+ int newMaskVal;
+ if (style != null)
+ newMaskVal = EditorGUILayout.MaskField(maskVal, names.ToArray(), style);
+ else
+ newMaskVal = EditorGUILayout.MaskField(maskVal, names.ToArray());
+
+ int changes = maskVal ^ newMaskVal;
+
+ for (int i = 0; i < masks.Count; i++)
+ {
+ if ((changes & (1 << i)) != 0)
+ {
+ if ((newMaskVal & (1 << i)) != 0)
+ {
+ if (masks[i] == 0)
+ {
+ val = 0;
+ break;
+ }
+ else
+ val |= masks[i];
+ }
+ else
+ val &= ~masks[i];
+ }
+ }
+
+ result = val;
+
+ return EditorGUI.EndChangeCheck();
+ }
+ }
+} \ No newline at end of file