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Diffstat (limited to 'Assets/Plugins/Editor/AdvancedInspector/FieldEditors/LayerMaskEditor.cs')
-rw-r--r--Assets/Plugins/Editor/AdvancedInspector/FieldEditors/LayerMaskEditor.cs104
1 files changed, 0 insertions, 104 deletions
diff --git a/Assets/Plugins/Editor/AdvancedInspector/FieldEditors/LayerMaskEditor.cs b/Assets/Plugins/Editor/AdvancedInspector/FieldEditors/LayerMaskEditor.cs
deleted file mode 100644
index a007f1b6..00000000
--- a/Assets/Plugins/Editor/AdvancedInspector/FieldEditors/LayerMaskEditor.cs
+++ /dev/null
@@ -1,104 +0,0 @@
-using UnityEngine;
-using UnityEditor;
-using System;
-using System.Collections;
-using System.Collections.Generic;
-
-namespace AdvancedInspector
-{
- public class LayerMaskEditor : FieldEditor
- {
- private static List<string> names;
- private static List<int> masks;
-
- public override Type[] EditedTypes
- {
- get { return new Type[] { typeof(LayerMask) }; }
- }
-
- public override void Draw(InspectorField field, GUIStyle style)
- {
- names = new List<string>();
- masks = new List<int>();
-
- for (int i = 0; i < 32; i++)
- {
- string name = LayerMask.LayerToName(i);
-
- if (!string.IsNullOrEmpty(name))
- {
- names.Add(name);
- masks.Add(1 << i);
- }
- }
-
- object value = field.GetValue();
-
- bool isMask = value is LayerMask;
-
- int mask;
- if (isMask)
- mask = (int)(LayerMask)value;
- else
- mask = (int)value;
-
- int result;
- if (DrawLayerMaskField(mask, style, out result))
- {
- if (isMask)
- field.SetValue((LayerMask)result);
- else
- field.SetValue(result);
- }
- }
-
- public static bool DrawLayerMaskField(int aMask, GUIStyle style, out int result)
- {
- int val = aMask;
- int maskVal = 0;
- for (int i = 0; i < names.Count; i++)
- {
- if (masks[i] != 0)
- {
- if ((val & masks[i]) == masks[i])
- maskVal |= 1 << i;
- }
- else if (val == 0)
- maskVal |= 1 << i;
- }
-
- EditorGUI.BeginChangeCheck();
-
- int newMaskVal;
- if (style != null)
- newMaskVal = EditorGUILayout.MaskField(maskVal, names.ToArray(), style);
- else
- newMaskVal = EditorGUILayout.MaskField(maskVal, names.ToArray());
-
- int changes = maskVal ^ newMaskVal;
-
- for (int i = 0; i < masks.Count; i++)
- {
- if ((changes & (1 << i)) != 0)
- {
- if ((newMaskVal & (1 << i)) != 0)
- {
- if (masks[i] == 0)
- {
- val = 0;
- break;
- }
- else
- val |= masks[i];
- }
- else
- val &= ~masks[i];
- }
- }
-
- result = val;
-
- return EditorGUI.EndChangeCheck();
- }
- }
-} \ No newline at end of file