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Diffstat (limited to 'Assets/Plugins/Sirenix/Odin Inspector/Scripts/VectorIntFormatters.cs')
-rw-r--r--Assets/Plugins/Sirenix/Odin Inspector/Scripts/VectorIntFormatters.cs80
1 files changed, 80 insertions, 0 deletions
diff --git a/Assets/Plugins/Sirenix/Odin Inspector/Scripts/VectorIntFormatters.cs b/Assets/Plugins/Sirenix/Odin Inspector/Scripts/VectorIntFormatters.cs
new file mode 100644
index 00000000..ccb62ce0
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+++ b/Assets/Plugins/Sirenix/Odin Inspector/Scripts/VectorIntFormatters.cs
@@ -0,0 +1,80 @@
+#if UNITY_2017_2_OR_NEWER
+
+//-----------------------------------------------------------------------
+// <copyright file="VectorIntFormatters.cs" company="Sirenix IVS">
+// Copyright (c) Sirenix IVS. All rights reserved.
+// </copyright>
+//-----------------------------------------------------------------------
+
+[assembly: Sirenix.Serialization.RegisterFormatter(typeof(Sirenix.Serialization.Vector2IntFormatter))]
+[assembly: Sirenix.Serialization.RegisterFormatter(typeof(Sirenix.Serialization.Vector3IntFormatter))]
+namespace Sirenix.Serialization
+{
+ using UnityEngine;
+
+ /// <summary>
+ /// Custom formatter for the <see cref="Vector2Int"/> type.
+ /// </summary>
+ /// <seealso cref="Sirenix.Serialization.MinimalBaseFormatter{UnityEngine.Vector2Int}" />
+ public class Vector2IntFormatter : MinimalBaseFormatter<Vector2Int>
+ {
+ private static readonly Serializer<int> Serializer = Serialization.Serializer.Get<int>();
+
+ /// <summary>
+ /// Reads into the specified value using the specified reader.
+ /// </summary>
+ /// <param name="value">The value to read into.</param>
+ /// <param name="reader">The reader to use.</param>
+ protected override void Read(ref Vector2Int value, IDataReader reader)
+ {
+ value.x = Vector2IntFormatter.Serializer.ReadValue(reader);
+ value.y = Vector2IntFormatter.Serializer.ReadValue(reader);
+ }
+
+ /// <summary>
+ /// Writes from the specified value using the specified writer.
+ /// </summary>
+ /// <param name="value">The value to write from.</param>
+ /// <param name="writer">The writer to use.</param>
+ protected override void Write(ref Vector2Int value, IDataWriter writer)
+ {
+ Vector2IntFormatter.Serializer.WriteValue(value.x, writer);
+ Vector2IntFormatter.Serializer.WriteValue(value.y, writer);
+ }
+ }
+
+ /// <summary>
+ /// Custom formatter for the <see cref="Vector3Int"/> type.
+ /// </summary>
+ /// <seealso cref="Sirenix.Serialization.MinimalBaseFormatter{UnityEngine.Vector3Int}" />
+ public class Vector3IntFormatter : MinimalBaseFormatter<Vector3Int>
+ {
+ private static readonly Serializer<int> Serializer = Serialization.Serializer.Get<int>();
+
+ /// <summary>
+ /// Reads into the specified value using the specified reader.
+ /// </summary>
+ /// <param name="value">The value to read into.</param>
+ /// <param name="reader">The reader to use.</param>
+ protected override void Read(ref Vector3Int value, IDataReader reader)
+ {
+ value.x = Vector3IntFormatter.Serializer.ReadValue(reader);
+ value.y = Vector3IntFormatter.Serializer.ReadValue(reader);
+ value.z = Vector3IntFormatter.Serializer.ReadValue(reader);
+ }
+
+ /// <summary>
+ /// Writes from the specified value using the specified writer.
+ /// </summary>
+ /// <param name="value">The value to write from.</param>
+ /// <param name="writer">The writer to use.</param>
+ protected override void Write(ref Vector3Int value, IDataWriter writer)
+ {
+ Vector3IntFormatter.Serializer.WriteValue(value.x, writer);
+ Vector3IntFormatter.Serializer.WriteValue(value.y, writer);
+ Vector3IntFormatter.Serializer.WriteValue(value.z, writer);
+ }
+ }
+}
+
+#endif \ No newline at end of file