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Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs28
1 files changed, 0 insertions, 28 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs
deleted file mode 100644
index b8f98065..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 某个动画是否播放到了某个时间(归一化了的)范围内
-/// </summary>
-public sealed class ConditionAnimRange : ConditionBase
-{
- Vector2 m_TimeRange = new Vector2();
- Animator m_Animator;
-
- public ConditionAnimRange(Animator animator, float start, float end)
- {
- m_Animator = animator;
-
- m_TimeRange.Set(start, end);
- }
-
- public override bool Evaluate()
- {
- AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
- float time = info.normalizedTime;
- bool result = time >= m_TimeRange.x && time <= m_TimeRange.y;
- return result;
- }
-
-}