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path: root/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
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Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
index 745d2aa8..8c955400 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
@@ -8,7 +8,7 @@ using UnityEngine;
public class ConditionCommandSeq : ConditionBase
{
- public ConditionCommandSeq(List<CommandCode> commandSeq, float maxDeltaTime)
+ public ConditionCommandSeq(List<GamepadButton> commandSeq, float maxDeltaTime)
{
}