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path: root/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 一个command序列,用来触发连击
/// </summary>
public class ConditionCommandSeq : ConditionBase
{

    public ConditionCommandSeq(List<GamepadButton> commandSeq, float maxDeltaTime)
    {

    }

    public override bool Evaluate()
    {
        throw new System.NotImplementedException();
    }
}