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Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions/Interactive')
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs17
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs.meta11
4 files changed, 57 insertions, 0 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs
new file mode 100644
index 00000000..b50121fe
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs
@@ -0,0 +1,17 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// hitbox击中
+public class ConditionHit : ConditionBase
+{
+ public ConditionHit()
+ {
+
+ }
+
+ public override bool Evaluate()
+ {
+ throw new System.NotImplementedException();
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs.meta
new file mode 100644
index 00000000..9c607983
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c354907230901bf45849e4bb93601b60
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
new file mode 100644
index 00000000..b4acd71a
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ConditionHurt : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs.meta
new file mode 100644
index 00000000..e54feb2d
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 62448f0af4616f64c987ac12131db584
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: