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Diffstat (limited to 'Assets/Scripts/AbilitySystem/Trigger.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Trigger.cs27
1 files changed, 16 insertions, 11 deletions
diff --git a/Assets/Scripts/AbilitySystem/Trigger.cs b/Assets/Scripts/AbilitySystem/Trigger.cs
index b7b4751c..416655ee 100644
--- a/Assets/Scripts/AbilitySystem/Trigger.cs
+++ b/Assets/Scripts/AbilitySystem/Trigger.cs
@@ -9,19 +9,24 @@ using UnityEngine;
public sealed class Trigger
{
private ConditionBase m_Condition;
- private List<ActionBase> m_ActionChain;
+ private List<ActionBase> m_ActionChain = new List<ActionBase>();
- public Trigger(ConditionBase condition, List<ActionBase> actions)
- {
- m_Condition = condition;
+ public Trigger(ConditionBase condition, List<ActionBase> actions)
+ {
+ m_Condition = condition;
m_ActionChain.AddRange(actions);
- }
-
- /// <summary>
- /// 如果触发执行了,返回true,否则返回false
- /// </summary>
- /// <returns></returns>
- public bool Update()
+ }
+ public Trigger(ConditionBase condition, ActionBase action)
+ {
+ m_Condition = condition;
+ m_ActionChain.Add(action);
+ }
+
+ /// <summary>
+ /// 如果触发执行了,返回true,否则返回false
+ /// </summary>
+ /// <returns></returns>
+ public bool Update()
{
if (m_Condition.Evaluate())
{