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Diffstat (limited to 'Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs')
-rw-r--r--Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs28
1 files changed, 0 insertions, 28 deletions
diff --git a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs b/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
deleted file mode 100644
index ab325866..00000000
--- a/Assets/Scripts/AbilitySystem/Triggers/AbilityTrigger.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 在ability的某一帧切换到某个ability的trigger
-/// </summary>
-public class AbilityTrigger : Trigger
-{
- AbilityBase m_TargetAbility;
-
- public AbilityTrigger(ConditionBase condition, AbilityBase target)
- : base(condition)
- {
- m_TargetAbility = target;
- }
-
- public override bool Update()
- {
- // 如果满足条件,切换到下一个ability
- if (IsFulfilled())
- {
- return true;
- }
- return base.Update();
- }
-
-}