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-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs38
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs21
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/CameraActions.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/EffectActions.meta (renamed from Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta)0
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs (renamed from Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs)0
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta (renamed from Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs.meta)0
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs (renamed from Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs)38
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta (renamed from Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs.meta)0
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/UberActions.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Camera.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs2
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs9
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs (renamed from Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs)62
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta (renamed from Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta)0
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs (renamed from Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs)0
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta (renamed from Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs.meta)0
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs (renamed from Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs)56
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta (renamed from Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta)0
-rw-r--r--Assets/Scripts/AbilitySystem/Trigger.cs30
34 files changed, 392 insertions, 95 deletions
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
index fc4ce7e1..7b178621 100644
--- a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
+++ b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
@@ -2,11 +2,18 @@
using System.Collections.Generic;
using UnityEngine;
+public struct AttackAbilityConfig
+{
+ public Vector3 velocity; // velocity setup
+ public int motion;
+ public Animator animator;
+ public PhysicsBody body;
+}
+
// 单独的一个招式
public class AttackAbility : AbilityBase
{
- Animator m_Animator;
- int m_AnimHash;
+ AttackAbilityConfig m_Config = new AttackAbilityConfig();
/// <summary>
/// 在跑动状态时可以切换的ability
@@ -27,15 +34,21 @@ public class AttackAbility : AbilityBase
}
}
- public AttackAbility(Animator animator, int animation)
+ public AttackAbility(Animator animator, int animation, PhysicsBody body = null)
{
- m_Animator = animator;
- m_AnimHash = animation;
+ m_Config.animator = animator;
+ m_Config.motion = animation;
+ m_Config.velocity = Vector3.zero;
+ m_Config.body = body;
}
- public override void OnInit()
+ public AttackAbility(AttackAbilityConfig config)
{
+ m_Config = config;
+ }
+ public override void OnInit()
+ {
}
public override void OnDefend()
@@ -46,8 +59,13 @@ public class AttackAbility : AbilityBase
public override void OnEnter()
{
m_TimeCount = 0;
- // 招式不要有过渡时间
- m_Animator.CrossFade(m_AnimHash, 0);
+
+ m_Config.animator.CrossFade(m_Config.motion, 0);
+
+ if(m_Config.body != null)
+ {
+ m_Config.body.Velocity = m_Config.velocity;
+ }
}
public override void OnExit()
@@ -69,8 +87,8 @@ public class AttackAbility : AbilityBase
public override void OnUpdate()
{
- AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
- if(info.shortNameHash == m_AnimHash && info.normalizedTime >= 0.99f)
+ AnimatorStateInfo info = m_Config.animator.GetCurrentAnimatorStateInfo(0);
+ if(info.shortNameHash == m_Config.motion && info.normalizedTime >= 0.99f)
{
m_TimeCount += Time.deltaTime;
}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs
new file mode 100644
index 00000000..4b8e5381
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs
@@ -0,0 +1,11 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class JumpAbility : AbilityBase
+{
+ Animator m_Animator;
+
+
+
+} \ No newline at end of file
diff --git a/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta
new file mode 100644
index 00000000..6c67c462
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ed5b337c63528354f8b4f2ba0a59481d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs b/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs
new file mode 100644
index 00000000..9db10173
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionPosAdd : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta
new file mode 100644
index 00000000..209f3795
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: fc9cfba8e327546488ec1c83add3e127
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs
new file mode 100644
index 00000000..8869801d
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionSetFeetPosition : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta
new file mode 100644
index 00000000..87656dc0
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: da4e331f7a5282e4ca369384e69e98a4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs
new file mode 100644
index 00000000..913eb3d2
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionSetPosition : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta
new file mode 100644
index 00000000..466f5692
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6125833c9bb56f546bbd74cb0c7c32b3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs
new file mode 100644
index 00000000..3289ac81
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionSetVelocity : ActionBase
+{
+ PhysicsBody m_Body;
+
+ Vector3 m_Velocity;
+
+ public ActionSetVelocity(PhysicsBody body, Vector3 velocity)
+ {
+ m_Body = body;
+ m_Velocity = velocity;
+ }
+
+ public override void Execute()
+ {
+ m_Body.Velocity = m_Velocity;
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta
new file mode 100644
index 00000000..3f677ed0
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0334529cb8b95d5449a4d50a41099c0e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions.meta b/Assets/Scripts/AbilitySystem/Actions/CameraActions.meta
new file mode 100644
index 00000000..a4650ff8
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/CameraActions.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7d30a503b2bf1b04284baaadbf080a1f
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs
new file mode 100644
index 00000000..e35d43ad
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionMoveCamera : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta
new file mode 100644
index 00000000..3812e732
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 67f15f0e55848fe4187e667a2e3e7d76
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs
new file mode 100644
index 00000000..5a22bc1e
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionPauseTime : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta
new file mode 100644
index 00000000..5cca5838
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4f2e2377ca8624a4097987aa981db53d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta b/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta
index 17a426dd..17a426dd 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta
+++ b/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs
index 2da01daf..2da01daf 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs
+++ b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs.meta b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta
index 185da50b..185da50b 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs.meta
+++ b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs
index 05d3a1a5..fa2d8e74 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs
+++ b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs
@@ -1,19 +1,19 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 残影特效
-public class ActionEffectGhost : ActionBase
-{
- CharacterGhostEffect m_GhostEffect;
-
- public ActionEffectGhost(CharacterGhostEffect effect)
- {
- m_GhostEffect = effect;
- }
-
- public override void Execute()
- {
- m_GhostEffect.IsEnable = true;
- }
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 残影特效
+public class ActionEffectGhost : ActionBase
+{
+ CharacterGhostEffect m_GhostEffect;
+
+ public ActionEffectGhost(CharacterGhostEffect effect)
+ {
+ m_GhostEffect = effect;
+ }
+
+ public override void Execute()
+ {
+ m_GhostEffect.IsEnable = true;
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs.meta b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta
index 6a55db7d..6a55db7d 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs.meta
+++ b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta
diff --git a/Assets/Scripts/AbilitySystem/Actions/UberActions.meta b/Assets/Scripts/AbilitySystem/Actions/UberActions.meta
new file mode 100644
index 00000000..c2620d0e
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/UberActions.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 74422fa2d75a19040b26845660f7b51b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs b/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs
new file mode 100644
index 00000000..b62d3b37
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionUber : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta b/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta
new file mode 100644
index 00000000..69d003aa
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5986fb71b8f521d4c9bffe103916f1c5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Conditions/Camera.meta b/Assets/Scripts/AbilitySystem/Conditions/Camera.meta
new file mode 100644
index 00000000..bfa55719
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/Camera.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8d7f28027add89c448243fbe5ea14144
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs
index 7664a891..1b6159cb 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
/// <summary>
-/// 连击操作,综合ConditionAnimRange和ConditionCommand
+/// 连击操作,综合ConditionMotionRange和ConditionCommand
/// </summary>
public class ConditionCombo : ConditionBase
{
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs
index 80bae491..2c631970 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs
@@ -7,8 +7,15 @@ using UnityEngine;
/// </summary>
public class ConditionInAir : ConditionBase
{
+ PhysicsPrimitive m_Prim;
+
+ public ConditionInAir(PhysicsPrimitive prim)
+ {
+ m_Prim = prim;
+ }
+
public override bool Evaluate()
{
- return false;
+ return m_Prim.Bound.w > PhysicsWorld.Ground;
}
}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs
index cfdcfab5..18d71e86 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs
@@ -1,31 +1,31 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 动画已经播放完毕
-/// </summary>
-public class ConditionAnimAtEnd : ConditionBase
-{
- Animator m_Animator;
- int m_AnimationHash;
-
- public ConditionAnimAtEnd(Animator animator, int animationHash)
- : base()
- {
- m_Animator = animator;
- m_AnimationHash = animationHash;
- }
-
- public override bool Evaluate()
- {
- AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
- if(info.shortNameHash == m_AnimationHash)
- {
- float t = info.normalizedTime;
- if (t >= 0.99f)
- return true;
- }
- return false;
- }
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 动画已经播放完毕
+/// </summary>
+public class ConditionMotionAtEnd : ConditionBase
+{
+ Animator m_Animator;
+ int m_AnimationHash;
+
+ public ConditionMotionAtEnd(Animator animator, int animationHash)
+ : base()
+ {
+ m_Animator = animator;
+ m_AnimationHash = animationHash;
+ }
+
+ public override bool Evaluate()
+ {
+ AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
+ if(info.shortNameHash == m_AnimationHash)
+ {
+ float t = info.normalizedTime;
+ if (t >= 0.99f)
+ return true;
+ }
+ return false;
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta
index 1688dd68..1688dd68 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs.meta
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs
index 282ef929..282ef929 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta
index 3fc88fb1..3fc88fb1 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimFrameRange.cs.meta
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs
index b8f98065..c902ae26 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs
@@ -1,28 +1,28 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 某个动画是否播放到了某个时间(归一化了的)范围内
-/// </summary>
-public sealed class ConditionAnimRange : ConditionBase
-{
- Vector2 m_TimeRange = new Vector2();
- Animator m_Animator;
-
- public ConditionAnimRange(Animator animator, float start, float end)
- {
- m_Animator = animator;
-
- m_TimeRange.Set(start, end);
- }
-
- public override bool Evaluate()
- {
- AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
- float time = info.normalizedTime;
- bool result = time >= m_TimeRange.x && time <= m_TimeRange.y;
- return result;
- }
-
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 某个动画是否播放到了某个时间(归一化了的)范围内
+/// </summary>
+public sealed class ConditionMotionRange : ConditionBase
+{
+ Vector2 m_TimeRange = new Vector2();
+ Animator m_Animator;
+
+ public ConditionMotionRange(Animator animator, float start, float end)
+ {
+ m_Animator = animator;
+
+ m_TimeRange.Set(start, end);
+ }
+
+ public override bool Evaluate()
+ {
+ AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
+ float time = info.normalizedTime;
+ bool result = time >= m_TimeRange.x && time <= m_TimeRange.y;
+ return result;
+ }
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta
index 926a8560..926a8560 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs.meta
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta
diff --git a/Assets/Scripts/AbilitySystem/Trigger.cs b/Assets/Scripts/AbilitySystem/Trigger.cs
index dc173a6d..70a6d0f4 100644
--- a/Assets/Scripts/AbilitySystem/Trigger.cs
+++ b/Assets/Scripts/AbilitySystem/Trigger.cs
@@ -2,26 +2,46 @@
using System.Collections.Generic;
using UnityEngine;
+public enum TriggerOnlyOnce
+{
+ Off = 0,
+ On = 1,
+}
+
+public enum TriggerSwallow
+{
+ Off = 0,
+ On = 1
+}
+
+
/// <summary>
/// 不同效果的trigger继承这个基类
/// </summary>
public sealed class Trigger
{
- public bool Swallow;
+ private TriggerSwallow m_Swallow;
+ public bool Swallow
+ {
+ get
+ {
+ return m_Swallow == TriggerSwallow.On;
+ }
+ }
private ConditionBase m_Condition;
private List<ActionBase> m_ActionChain = new List<ActionBase>();
- public Trigger(ConditionBase condition, List<ActionBase> actions, bool onlyOnce = false, bool swallow = true)
+ public Trigger(ConditionBase condition, List<ActionBase> actions, TriggerOnlyOnce onlyOnce = TriggerOnlyOnce.Off, TriggerSwallow swallow = TriggerSwallow.On)
{
- Swallow = swallow;
+ m_Swallow = swallow;
m_Condition = condition;
m_ActionChain.AddRange(actions);
}
- public Trigger(ConditionBase condition, ActionBase action, bool onlyOnce = false, bool swallow = true)
+ public Trigger(ConditionBase condition, ActionBase action, TriggerOnlyOnce onlyOnce = TriggerOnlyOnce.Off, TriggerSwallow swallow = TriggerSwallow.On)
{
- Swallow = swallow;
+ m_Swallow = swallow;
m_Condition = condition;
m_ActionChain.Add(action);
}