blob: dc173a6da7167a6947bff8658b25a55719b06605 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 不同效果的trigger继承这个基类
/// </summary>
public sealed class Trigger
{
public bool Swallow;
private ConditionBase m_Condition;
private List<ActionBase> m_ActionChain = new List<ActionBase>();
public Trigger(ConditionBase condition, List<ActionBase> actions, bool onlyOnce = false, bool swallow = true)
{
Swallow = swallow;
m_Condition = condition;
m_ActionChain.AddRange(actions);
}
public Trigger(ConditionBase condition, ActionBase action, bool onlyOnce = false, bool swallow = true)
{
Swallow = swallow;
m_Condition = condition;
m_ActionChain.Add(action);
}
//重置触发器的参数
public void Reset()
{
}
/// <summary>
/// 如果触发执行了,返回true,否则返回false
/// </summary>
/// <returns></returns>
public bool Update()
{
if (m_Condition.Evaluate())
{
foreach(var action in m_ActionChain)
{
action.Execute();
}
return true;
}
return false;
}
}
|