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-rw-r--r--Assets/Scripts/AbilitySystem/Abilities.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs66
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs126
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs16
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs52
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs241
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs68
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/AbilitySystem.cs90
-rw-r--r--Assets/Scripts/AbilitySystem/AbilitySystem.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs23
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionBase.cs23
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionBase.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs14
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionJump.cs21
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionJump.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs21
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionLog.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionLog.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionRush.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionRush.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs15
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs21
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs21
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/CameraActions.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs16
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/EffectActions.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/UberActions.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Bahaviours.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs14
-rw-r--r--Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs26
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs21
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs196
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs14
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs22
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs54
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs21
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs31
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs28
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs16
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive.meta8
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs21
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs20
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/IInteractable.cs21
-rw-r--r--Assets/Scripts/AbilitySystem/IInteractable.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Trigger.cs72
-rw-r--r--Assets/Scripts/AbilitySystem/Trigger.cs.meta11
139 files changed, 0 insertions, 2810 deletions
diff --git a/Assets/Scripts/AbilitySystem/Abilities.meta b/Assets/Scripts/AbilitySystem/Abilities.meta
deleted file mode 100644
index 4b958769..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 962b8b798c2077c4db88f3828ba14d55
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs
deleted file mode 100644
index 8b1a5549..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs
+++ /dev/null
@@ -1,66 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 同一个角色同一个时间只能有一个ability
-/// </summary>
-public abstract class AbilityBase
-{
- protected int m_AbilityID;
- public int ID
- {
- get
- {
- return m_AbilityID;
- }
- }
-
- public AbilityBase()
- {
- m_AbilityID = UIDManager.Acquire();
- }
-
- public virtual void OnInit() { }
-
- /// <summary>
- /// 进入当前ability的回调
- /// </summary>
- public virtual void OnEnter() { }
-
- /// <summary>
- /// 退出当前ability的回调
- /// </summary>
- public virtual void OnExit() { }
-
- /// <summary>
- /// 当前ability的update函数
- /// </summary>
- public virtual void OnUpdate() { }
-
- /// <summary>
- /// 在物理模拟之后更新
- /// </summary>
- public virtual void OnLateUpdate() { }
-
- /// <summary>
- /// 过渡到下一个ability的回调
- /// </summary>
- /// <param name="to"></param>
- public virtual void OnTranslate(AbilityBase to) { }
-
- /// <summary>
- /// 检测到hitbox碰撞时的回调
- /// </summary>
- public virtual void OnHit() { }
-
- /// <summary>
- /// 检测到hurtbox碰撞时的回调
- /// </summary>
- public virtual void OnHurt() { }
-
- /// <summary>
- /// 检测到defendbox碰撞时的回调
- /// </summary>
- public virtual void OnDefend() { }
-}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta
deleted file mode 100644
index 79a6b7eb..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/AbilityBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: a3b3cfab4bd1dd74bb539687535b58f1
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
deleted file mode 100644
index 168b6086..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
+++ /dev/null
@@ -1,126 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public struct AttackAbilityConfig
-{
- public Vector3 velocity; // velocity setup
- public int motion;
- public Animator animator;
- public PhysicsBody body;
-}
-
-// 单独的一个招式
-public class AttackAbility : AbilityBase
-{
- AttackAbilityConfig m_Config = new AttackAbilityConfig();
-
- /// <summary>
- /// 在跑动状态时可以切换的ability
- /// </summary>
- private List<Trigger> m_Triggers = new List<Trigger>();
-
- private List<Trigger> m_LateTriggers = new List<Trigger>();
-
- /// <summary>
- /// 从动画结束开始计时
- /// </summary>
- float m_TimeCount;
- public float ExpireTime
- {
- get
- {
- return m_TimeCount;
- }
- }
-
- public AttackAbility(Animator animator, int animation, PhysicsBody body = null)
- {
- m_Config.animator = animator;
- m_Config.motion = animation;
- m_Config.velocity = Vector3.zero;
- m_Config.body = body;
- }
-
- public AttackAbility(AttackAbilityConfig config)
- {
- m_Config = config;
- }
-
- public override void OnInit()
- {
- }
-
- public override void OnDefend()
- {
- throw new System.NotImplementedException();
- }
-
- public override void OnEnter()
- {
- m_TimeCount = 0;
-
- m_Config.animator.CrossFade(m_Config.motion, 0);
-
- if(m_Config.body != null)
- {
- m_Config.body.LocalVelocity = m_Config.velocity;
- }
- }
-
- public override void OnExit()
- {
- m_TimeCount = 0;
- }
-
- public override void OnHit()
- {
- }
-
- public override void OnHurt()
- {
- }
-
- public override void OnTranslate(AbilityBase to)
- {
- }
-
- public override void OnUpdate()
- {
- AnimatorStateInfo info = m_Config.animator.GetCurrentAnimatorStateInfo(0);
- if(info.shortNameHash == m_Config.motion && info.normalizedTime >= 0.99f)
- {
- m_TimeCount += Time.deltaTime;
- }
- foreach (var abilityTrigger in m_Triggers)
- {
- if (abilityTrigger.Update() && abilityTrigger.Swallow)
- break;
- }
- }
-
- // 在物理模拟之后
- public override void OnLateUpdate()
- {
- foreach (var trigger in m_LateTriggers)
- {
- if (trigger.Update() && trigger.Swallow)
- break;
- }
- }
-
- public void AddTrigger(Trigger trigger)
- {
- if (trigger == null || m_Triggers.Contains(trigger))
- return;
- m_Triggers.Add(trigger);
- }
-
- public void AddLateTrigger(Trigger trigger)
- {
- if (trigger == null || m_LateTriggers.Contains(trigger))
- return;
- m_LateTriggers.Add(trigger);
- }
-
-}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta
deleted file mode 100644
index 4159d2bc..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: eefcc728a2660c0459b0d79230cc4dec
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
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diff --git a/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs
deleted file mode 100644
index b9a479b5..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class DashAbility : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta
deleted file mode 100644
index c246c665..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/DashAbility.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs
deleted file mode 100644
index 79e8fc61..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-
-/// <summary>
-/// Dodge ability
-/// </summary>
-public class DodgeAbility : AbilityBase
-{
- public DodgeAbility()
- {
-
- }
-
-}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta
deleted file mode 100644
index e7297a88..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/DodgeAbility.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs
deleted file mode 100644
index 7a5c00df..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class HurtAbility : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta
deleted file mode 100644
index 0e70d0be..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/HurtAbility.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
deleted file mode 100644
index d42308db..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-
-public class IdleAbility : AbilityBase
-{
- Animator m_Animator;
-
- int m_AnimHash;
-
- /// <summary>
- /// 在Idle状态时可以切换的ability
- /// </summary>
- private List<Trigger> m_Triggers = new List<Trigger>();
-
- public IdleAbility(Animator animator, int animation)
- : base()
- {
- m_Animator = animator;
- m_AnimHash = animation;
- }
-
- public override void OnEnter()
- {
- m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f);
- }
-
- public override void OnInit()
- {
- base.OnInit();
- }
-
- public override void OnUpdate()
- {
- foreach(var trigger in m_Triggers)
- {
- if (trigger.Update() && trigger.Swallow)
- break;
- }
-
- base.OnUpdate();
- }
-
- public void AddTrigger(Trigger trigger)
- {
- if (trigger == null || m_Triggers.Contains(trigger))
- return;
- m_Triggers.Add(trigger);
- }
-
-}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta
deleted file mode 100644
index 07d0c292..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs
deleted file mode 100644
index e0f73efa..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs
+++ /dev/null
@@ -1,241 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public struct JumpAbilityConfig
-{
- public PhysicsBody body;
- public PhysicsPrimitive collider;
- public Animator animator;
-
- public float neutralJumpSpeedY; // 垂直跳跃的基础速度
- public float fowardJumpSpeedX; // 向前跳跃的水平速度
- public float backwardJumpSpeedX; // 向后跳跃的水平速度(一般来说是负值)
-
- public int animJump;
- public int animNU;
- public int animFU;
- public int animBU;
- public int animND;
- public int animFD;
- public int animBD;
- public int animJumpEnd;
-}
-
-public class JumpAbility : AbilityBase
-{
- public enum Direction
- {
- Neutral,
- Forward,
- Backward
- }
-
- private enum State
- {
- Ready,
- Up,
- Down,
- End,
- }
-
- Direction m_Dir;
-
- PhysicsBody m_Body;
- PhysicsPrimitive m_Collider;
-
- Animator m_Animator;
-
- public float m_NeutralJumpSpeedY; // 垂直跳跃的基础速度
- public float m_FowardJumpSpeedX; // 向前跳跃的水平速度
- public float m_BackwardJumpSpeedX; // 向后跳跃的水平速度(一般来说是负值)
-
- // jump motions
- int m_AnimJumpStart; // on ground
- int m_AnimJumpNeutralUpwards;
- int m_AnimJumpNeutralDownwards;
- int m_AnimJumpFwdUpwards;
- int m_AnimJumpFwdDownwards;
- int m_AnimJumpBackUpwards;
- int m_AnimJumpBackDownwards;
- int m_AnimJumpEnd; // on ground again
-
- int m_CurAnim;
- State m_CurState;
- int m_CurUpMotion;
- int m_CurDownMotion;
- Vector3 m_CurInitVelocity;
-
- private List<Trigger> m_Triggers = new List<Trigger>();
-
- public JumpAbility(JumpAbilityConfig config)
- {
- m_Body = config.body;
- m_Collider = config.collider;
- m_Animator = config.animator;
- m_NeutralJumpSpeedY = config.neutralJumpSpeedY;
- m_FowardJumpSpeedX = config.fowardJumpSpeedX;
- m_BackwardJumpSpeedX = config.backwardJumpSpeedX;
- m_AnimJumpStart = config.animJump;
- m_AnimJumpNeutralUpwards = config.animNU;
- m_AnimJumpNeutralDownwards = config.animND;
- m_AnimJumpFwdUpwards = config.animFU;
- m_AnimJumpFwdDownwards = config.animFD;
- m_AnimJumpBackUpwards = config.animBU;
- m_AnimJumpBackDownwards = config.animBD;
- m_AnimJumpEnd = config.animJumpEnd; // on ground again
- }
-
- public void SetDir(Direction dir)
- {
- m_Dir = dir;
- }
-
- public override void OnEnter()
- {
- base.OnEnter();
-
- m_CurAnim = 0;
-
- switch(m_Dir)
- {
- case Direction.Neutral:
- m_CurUpMotion = m_AnimJumpNeutralUpwards;
- m_CurDownMotion = m_AnimJumpNeutralDownwards;
- m_CurInitVelocity = new Vector3(0, m_NeutralJumpSpeedY, 0);
- break;
- case Direction.Forward:
- m_CurUpMotion = m_AnimJumpFwdUpwards;
- m_CurDownMotion = m_AnimJumpFwdDownwards;
- m_CurInitVelocity = new Vector3(m_FowardJumpSpeedX, m_NeutralJumpSpeedY, 0);
- break;
- case Direction.Backward:
- m_CurUpMotion = m_AnimJumpBackUpwards;
- m_CurDownMotion = m_AnimJumpBackDownwards;
- m_CurInitVelocity = new Vector3(m_BackwardJumpSpeedX, m_NeutralJumpSpeedY, 0);
- break;
- }
-
- bool isOnGround = m_Collider.IsOnGround;
- bool isUp = m_Body.Velocity.y > 0;
- bool isDown = m_Body.Velocity.y < 0;
- bool isFreeFall = Mathf.Approximately(m_Body.Velocity.y, 0);
-
- if (isOnGround)
- m_CurState = State.Ready;
- else if (isUp)
- m_CurState = State.Up;
- else if (isDown || isFreeFall)
- m_CurState = State.Down;
- }
-
- public override void OnUpdate()
- {
- foreach (var abilityTrigger in m_Triggers)
- {
- if (abilityTrigger.Update() && abilityTrigger.Swallow)
- return;
- }
-
- AnimatorStateInfo motionInfo = m_Animator.GetCurrentAnimatorStateInfo(0);
-
- switch (m_CurState)
- {
- case State.Ready:
- if(m_CurAnim != m_AnimJumpStart)
- {
- m_Animator.CrossFade(m_AnimJumpStart, 0.2f);
- m_CurAnim = m_AnimJumpStart;
- }
- if(motionInfo.shortNameHash == m_AnimJumpStart && motionInfo.normalizedTime >= 1f)
- {
- m_Body.LocalVelocity = m_CurInitVelocity;
- m_CurState = State.Up;
- }
- break;
- case State.Up:
- if(m_CurAnim != m_CurUpMotion)
- {
- m_Animator.CrossFade(m_CurUpMotion, 0.2f);
- m_CurAnim = m_CurUpMotion;
- }
- if(m_Body.Velocity.y <= 0)
- {
- m_CurState = State.Down;
- }
- break;
- case State.Down:
- if(m_CurAnim != m_CurDownMotion)
- {
- m_Animator.CrossFade(m_CurDownMotion, 0.2f);
- m_CurAnim = m_CurDownMotion;
- }
- if(m_Collider.IsOnGround)
- {
- m_CurState = State.End;
- }
- break;
- case State.End:
- if(m_CurAnim != m_AnimJumpEnd)
- {
- m_Animator.CrossFade(m_AnimJumpEnd, 0.2f);
- m_CurAnim = m_AnimJumpEnd;
- }
- break;
- }
- }
-
- public override void OnLateUpdate()
- {
- base.OnLateUpdate();
- }
-
- /// <summary>
- /// 跳跃准备动作已经完毕
- /// </summary>
- /// <returns></returns>
- public bool IsJumpReady()
- {
- if (m_CurAnim != m_AnimJumpStart)
- return false;
-
- AnimatorStateInfo state = m_Animator.GetCurrentAnimatorStateInfo(0);
- if (state.shortNameHash == m_CurAnim && state.normalizedTime >= 1f)
- return true;
-
- return false;
- }
-
- /// <summary>
- /// 结束
- /// </summary>
- /// <returns></returns>
- public bool IsJumpDone()
- {
- if (m_CurState == State.End)
- {
- AnimatorStateInfo state = m_Animator.GetCurrentAnimatorStateInfo(0);
- return state.shortNameHash == m_AnimJumpEnd && state.normalizedTime >= 1f;
- }
-
- return false;
- }
-
- /// <summary>
- /// 着地
- /// </summary>
- /// <returns></returns>
- public bool IsJumpGround()
- {
- return m_CurState == State.End && m_Collider.IsOnGround;
- }
-
- public void AddTrigger(Trigger trigger)
- {
- if (trigger == null || m_Triggers.Contains(trigger))
- return;
- m_Triggers.Add(trigger);
- }
-
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta
deleted file mode 100644
index 6c67c462..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/JumpAbility.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: ed5b337c63528354f8b4f2ba0a59481d
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
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- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs
deleted file mode 100644
index 757cd2d1..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs
+++ /dev/null
@@ -1,68 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class MoveAbility : AbilityBase
-{
- Animator m_Animator;
- int m_AnimHash;
-
- /// <summary>
- /// 在跑动状态时可以切换的ability
- /// </summary>
- private List<Trigger> m_Triggers = new List<Trigger>();
-
- public MoveAbility(Animator animator, int animation)
- {
- m_Animator = animator;
- m_AnimHash = animation;
- }
-
- public override void OnInit()
- {
-
- }
-
- public override void OnDefend()
- {
- throw new System.NotImplementedException();
- }
-
- public override void OnEnter()
- {
- m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.1f);
- }
-
- public override void OnExit()
- {
- }
-
- public override void OnHit()
- {
- }
-
- public override void OnHurt()
- {
- }
-
- public override void OnTranslate(AbilityBase to)
- {
- }
-
- public override void OnUpdate()
- {
- foreach (var abilityTrigger in m_Triggers)
- {
- if (abilityTrigger.Update() && abilityTrigger.Swallow)
- break;
- }
- }
-
- public void AddTrigger(Trigger trigger)
- {
- if (trigger == null || m_Triggers.Contains(trigger))
- return;
- m_Triggers.Add(trigger);
- }
-
-}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta
deleted file mode 100644
index 08b2954c..00000000
--- a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/AbilitySystem.cs b/Assets/Scripts/AbilitySystem/AbilitySystem.cs
deleted file mode 100644
index 46156c55..00000000
--- a/Assets/Scripts/AbilitySystem/AbilitySystem.cs
+++ /dev/null
@@ -1,90 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 每个角色拥有一个ablity system
-/// </summary>
-public class AbilitySystem
-{
- private static List<AbilitySystem> AbilitySystems = new List<AbilitySystem>();
-
- /// <summary>
- /// 当前执行的ability
- /// </summary>
- private AbilityBase m_Currrent;
-
- public AbilityBase Current
- {
- get
- {
- return m_Currrent;
- }
- }
-
- private List<AbilityBase> m_Abilities = new List<AbilityBase>();
-
- public AbilitySystem()
- {
- AbilitySystems.Add(this);
- }
-
- public static void Update()
- {
- foreach(var systems in AbilitySystems)
- {
- systems.OnUpdate();
- }
- }
-
- public static void LateUpdate()
- {
- foreach (var systems in AbilitySystems)
- {
- systems.OnLateUpdate();
- }
- }
-
- public void ForceStart(AbilityBase ability)
- {
- if (ability == null)
- return;
-
- if (m_Currrent != null)
- m_Currrent.OnExit();
-
- m_Currrent = ability;
- m_Currrent.OnEnter();
- }
-
- public void AddAbility(AbilityBase ability)
- {
- m_Abilities.Add(ability);
- }
-
- public void OnUpdate()
- {
- if(m_Currrent != null)
- {
- m_Currrent.OnUpdate();
- }
- }
-
- public void OnLateUpdate()
- {
- if(m_Currrent != null)
- {
- m_Currrent.OnLateUpdate();
- }
- }
-
-
- public void SwitchToAbility(AbilityBase targetAbility)
- {
- if (m_Currrent != null)
- m_Currrent.OnExit();
- m_Currrent = targetAbility;
- m_Currrent.OnEnter();
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/AbilitySystem/AbilitySystem.cs.meta b/Assets/Scripts/AbilitySystem/AbilitySystem.cs.meta
deleted file mode 100644
index 52e8267c..00000000
--- a/Assets/Scripts/AbilitySystem/AbilitySystem.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions.meta b/Assets/Scripts/AbilitySystem/Actions.meta
deleted file mode 100644
index d3b985d9..00000000
--- a/Assets/Scripts/AbilitySystem/Actions.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs b/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs
deleted file mode 100644
index 6f2252d7..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionAnimCrossFade : ActionBase
-{
- Animator m_Animator;
- int m_TargetAnimation;
- float m_Duration;
-
- public ActionAnimCrossFade(Animator animator, int toAnim, float duration = 0)
- {
- m_Animator = animator;
- m_TargetAnimation = toAnim;
- m_Duration = duration;
- }
-
- public override void Execute()
- {
- m_Animator.CrossFade(m_TargetAnimation, m_Duration);
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs.meta
deleted file mode 100644
index 6eed1575..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionAnimCrossFade.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs b/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs
deleted file mode 100644
index 1458e340..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public abstract class ActionBase
-{
- private int m_ID;
- public int ID
- {
- get
- {
- return m_ID;
- }
- }
-
- protected ActionBase()
- {
- m_ID = UIDManager.Acquire();
- }
-
- public abstract void Execute();
-
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs.meta
deleted file mode 100644
index 8ef84b69..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs b/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs
deleted file mode 100644
index 82b176fd..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionDontUseGravity : ActionBase
-{
- PhysicsBody m_Body;
-
- public ActionDontUseGravity(PhysicsBody body)
- {
- m_Body = body;
- }
-
- public override void Execute()
- {
- m_Body.UseGravity = false;
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionDontUseGravity.cs.meta
deleted file mode 100644
index 9957eef0..00000000
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@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta b/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta
deleted file mode 100644
index 17a426dd..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs b/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs
deleted file mode 100644
index c411c3fa..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 创建角色残影
-/// </summary>
-public class ActionFlashEffect : ActionBase
-{
- public override void Execute()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionFlashEffect.cs.meta
deleted file mode 100644
index ea99c96b..00000000
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+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs b/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs
deleted file mode 100644
index 7f26f35a..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionFreze : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs.meta
deleted file mode 100644
index eb9fe77a..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionFreeze.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs
deleted file mode 100644
index cb3da106..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 垂直跳跃,切换到jump ability
-public class ActionJump : ActionSwitchAbility
-{
- private JumpAbility m_JumpAbility;
-
- public ActionJump(AbilitySystem system, JumpAbility jumpAbility)
- : base(system, jumpAbility)
- {
- m_JumpAbility = jumpAbility;
- }
-
- public override void Execute()
- {
- m_JumpAbility.SetDir(JumpAbility.Direction.Neutral);
- base.Execute(); // switch to jump ability
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs.meta
deleted file mode 100644
index 8c48a0a7..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionJump.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs
deleted file mode 100644
index c21fce77..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionJumpBack : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs.meta
deleted file mode 100644
index c8db01c7..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBack.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs
deleted file mode 100644
index 0751d659..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionJumpBackward : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs.meta
deleted file mode 100644
index 99c729b3..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpBackward.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs
deleted file mode 100644
index 4e71dcf6..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 垂直跳跃,切换到jump ability
-public class ActionJumpForward : ActionSwitchAbility
-{
- private JumpAbility m_JumpAbility;
-
- public ActionJumpForward(AbilitySystem system, JumpAbility jumpAbility)
- : base(system, jumpAbility)
- {
- m_JumpAbility = jumpAbility;
- }
-
- public override void Execute()
- {
- m_JumpAbility.SetDir(JumpAbility.Direction.Forward);
- base.Execute(); // switch to jump ability
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs.meta
deleted file mode 100644
index 27f6ba43..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionJumpForward.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionLog.cs b/Assets/Scripts/AbilitySystem/Actions/ActionLog.cs
deleted file mode 100644
index b276d2ef..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionLog.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionLog : ActionBase
-{
- string m_Content = "";
-
- public ActionLog(string content)
- {
- m_Content = content;
- }
-
- public override void Execute()
- {
- Debug.Log(m_Content);
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionLog.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionLog.cs.meta
deleted file mode 100644
index 92995276..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionLog.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs
deleted file mode 100644
index 442ce999..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionPlaySfx : ActionBase
-{
- GameObject m_Sfx;
- Vector3 m_TargetPos;
-
- public ActionPlaySfx(GameObject sfx, Vector3 position)
- {
- m_Sfx = sfx;
- m_TargetPos = position;
- }
-
- public override void Execute()
- {
- }
-} \ No newline at end of file
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs.meta
deleted file mode 100644
index 2b206e8f..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySfx.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs
deleted file mode 100644
index 237b7455..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionPlaySound : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs.meta
deleted file mode 100644
index a9bbf014..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionPlaySound.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs b/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs
deleted file mode 100644
index 9db10173..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionPosAdd : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta
deleted file mode 100644
index 209f3795..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionPositionAdd.cs.meta
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@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionRush.cs b/Assets/Scripts/AbilitySystem/Actions/ActionRush.cs
deleted file mode 100644
index 19f1b625..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionRush.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionRush : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionRush.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionRush.cs.meta
deleted file mode 100644
index 760ef5f0..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionRush.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs
deleted file mode 100644
index 8869801d..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionSetFeetPosition : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta
deleted file mode 100644
index 87656dc0..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionSetFeetPosition.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs
deleted file mode 100644
index a4e62294..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs
+++ /dev/null
@@ -1,15 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionSetPosition : ActionBase
-{
- public ActionSetPosition()
- {
- }
-
- public override void Execute()
- {
- throw new System.NotImplementedException();
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta
deleted file mode 100644
index 466f5692..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionSetPosition.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs
deleted file mode 100644
index 3289ac81..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionSetVelocity : ActionBase
-{
- PhysicsBody m_Body;
-
- Vector3 m_Velocity;
-
- public ActionSetVelocity(PhysicsBody body, Vector3 velocity)
- {
- m_Body = body;
- m_Velocity = velocity;
- }
-
- public override void Execute()
- {
- m_Body.Velocity = m_Velocity;
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta
deleted file mode 100644
index 3f677ed0..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionSetVelocity.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs b/Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs
deleted file mode 100644
index d55270ab..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionShakeCamera : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs.meta
deleted file mode 100644
index 93a39df8..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionShakeCamera.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs b/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs
deleted file mode 100644
index 1e214d72..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 基础的切换 ability
-public class ActionSwitchAbility : ActionBase
-{
- AbilitySystem m_AbilitySystem;
- AbilityBase m_TargetAbility;
-
- public ActionSwitchAbility(AbilitySystem abilitySystem, AbilityBase targetAbility)
- {
- m_AbilitySystem = abilitySystem;
- m_TargetAbility = targetAbility;
- }
-
- public override void Execute()
- {
- m_AbilitySystem.SwitchToAbility(m_TargetAbility);
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs.meta
deleted file mode 100644
index 3059d95d..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionSwitchAbility.cs.meta
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs b/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs
deleted file mode 100644
index 8d888d30..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionTowardLeft : ActionBase
-{
- Transform m_Obj;
- Vector3 m_Angel = new Vector3(0, -90, 0);
-
- public ActionTowardLeft(Transform obj)
- {
- m_Obj = obj;
- }
-
- public override void Execute()
- {
- m_Obj.rotation = Quaternion.Euler(m_Angel);
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta
deleted file mode 100644
index 313b4775..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionTowardLeft.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs b/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs
deleted file mode 100644
index b7dadf3a..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionTowardRight : ActionBase
-{
- Transform m_Obj;
- Vector3 m_Angel = new Vector3(0, 90, 0);
-
- public ActionTowardRight(Transform obj)
- {
- m_Obj = obj;
- }
-
- public override void Execute()
- {
- m_Obj.rotation = Quaternion.Euler(m_Angel);
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta
deleted file mode 100644
index 1477951b..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionTowardRight.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs b/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs
deleted file mode 100644
index 325a3e88..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionTurn180 : ActionBase
-{
- Transform m_Obj;
- Vector3 m_Angel = new Vector3(0, 180, 0);
-
- public ActionTurn180(Transform obj)
- {
- m_Obj = obj;
- }
-
- public override void Execute()
- {
- m_Obj.Rotate(m_Angel);
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta
deleted file mode 100644
index ee218a48..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionTurn180.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs b/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs
deleted file mode 100644
index 92cf3261..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionUseGravity : ActionBase
-{
- PhysicsBody m_Body;
-
- public ActionUseGravity(PhysicsBody body)
- {
- m_Body = body;
- }
-
- public override void Execute()
- {
- m_Body.UseGravity = true;
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionUseGravity.cs.meta
deleted file mode 100644
index 42eeb7aa..00000000
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@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs b/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs
deleted file mode 100644
index b3bdd3fa..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionWipeCmdRecord : ActionBase
-{
- public override void Execute()
- {
- InputManager.Instance.CommandRecord.Clear();
- }
-} \ No newline at end of file
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta
deleted file mode 100644
index 86c5ec59..00000000
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diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions.meta b/Assets/Scripts/AbilitySystem/Actions/CameraActions.meta
deleted file mode 100644
index a4650ff8..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/CameraActions.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs
deleted file mode 100644
index 607473c2..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionMoveCamera : ActionBase
-{
- public ActionMoveCamera()
- {
-
- }
-
- public override void Execute()
- {
- throw new System.NotImplementedException();
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta
deleted file mode 100644
index 3812e732..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionMoveCamera.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs
deleted file mode 100644
index 5a22bc1e..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionPauseTime : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta b/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta
deleted file mode 100644
index 5cca5838..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/CameraActions/ActionPauseTime.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta b/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta
deleted file mode 100644
index 8b300c5b..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/EffectActions.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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-folderAsset: yes
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diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs
deleted file mode 100644
index 2da01daf..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 残影特效
-public class ActionDisableGhost : ActionBase
-{
- CharacterGhostEffect m_GhostEffect;
-
- public ActionDisableGhost(CharacterGhostEffect effect)
- {
- m_GhostEffect = effect;
- }
-
- public override void Execute()
- {
- m_GhostEffect.IsEnable = false;
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta
deleted file mode 100644
index 185da50b..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionDisableGhost.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs
deleted file mode 100644
index fa2d8e74..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 残影特效
-public class ActionEffectGhost : ActionBase
-{
- CharacterGhostEffect m_GhostEffect;
-
- public ActionEffectGhost(CharacterGhostEffect effect)
- {
- m_GhostEffect = effect;
- }
-
- public override void Execute()
- {
- m_GhostEffect.IsEnable = true;
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta b/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta
deleted file mode 100644
index 6a55db7d..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/EffectActions/ActionEffectGhost.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/UberActions.meta b/Assets/Scripts/AbilitySystem/Actions/UberActions.meta
deleted file mode 100644
index c2620d0e..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/UberActions.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs b/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs
deleted file mode 100644
index b62d3b37..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ActionUber : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta b/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta
deleted file mode 100644
index 69d003aa..00000000
--- a/Assets/Scripts/AbilitySystem/Actions/UberActions/ActionUber.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Bahaviours.meta b/Assets/Scripts/AbilitySystem/Bahaviours.meta
deleted file mode 100644
index 982222bf..00000000
--- a/Assets/Scripts/AbilitySystem/Bahaviours.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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diff --git a/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs b/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs
deleted file mode 100644
index cbc9c632..00000000
--- a/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class GhostEffectSpwan : MonoBehaviour
-{
- public CharacterGhostEffect GhostEffect;
-
- public void SpawnGhost()
- {
- GhostEffect.CreateGhost();
- }
-
-}
diff --git a/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs.meta b/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs.meta
deleted file mode 100644
index 4acfc78c..00000000
--- a/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions.meta b/Assets/Scripts/AbilitySystem/Conditions.meta
deleted file mode 100644
index 0bfa1b8d..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs
deleted file mode 100644
index b55cacb8..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 记录之前的ability序列满足某个序列
-/// combo的时候根据当前序列决定combo
-/// </summary>
-public class ConditionAbilitySeq : ConditionBase
-{
- List<int> m_TargetAbilitySeq = new List<int>();
-
- public ConditionAbilitySeq(List<int> commandSeq)
- : base()
- {
- m_TargetAbilitySeq = commandSeq;
- }
-
- public override bool Evaluate()
- {
- // 验证记录的abilitySeq是否满足
-
-
- throw new System.NotImplementedException();
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta
deleted file mode 100644
index 5070f1cc..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAbilitySeq.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs
deleted file mode 100644
index a3944600..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionAttkExpireTime : ConditionBase
-{
- AttackAbility m_Ability;
- float m_ExpireTime;
-
- public ConditionAttkExpireTime(AttackAbility attack, float expireTime)
- {
- m_Ability = attack;
- m_ExpireTime = expireTime;
- }
-
- public override bool Evaluate()
- {
- return m_Ability.ExpireTime > m_ExpireTime;
- }
-}
-
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta
deleted file mode 100644
index 80b4d7a7..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAttkExpireTime.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs
deleted file mode 100644
index 8dff29da..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs
+++ /dev/null
@@ -1,196 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 触发条件基类
-/// </summary>
-public abstract class ConditionBase
-{
-
- public ConditionBase()
- {
- }
-
- public abstract bool Evaluate();
-
-}
-
-/// <summary>
-/// 两个condition都达成才会返回真
-/// </summary>
-public sealed class ConditionNot : ConditionBase
-{
- ConditionBase m_Condition;
-
-
- public ConditionNot(ConditionBase cond)
- : base()
- {
- m_Condition = cond;
- }
-
- public override bool Evaluate()
- {
- return !m_Condition.Evaluate();
- }
-}
-
-/// <summary>
-/// 总是满足
-/// </summary>
-public sealed class ConditionAlways : ConditionBase
-{
- public override bool Evaluate()
- {
- return true;
- }
-}
-
-/// <summary>
-/// 总是不满足
-/// </summary>
-public sealed class ConditionAlwaysNot : ConditionBase
-{
- public override bool Evaluate()
- {
- return false;
- }
-}
-
-/// <summary>
-/// 两个condition都达成才会返回真
-/// </summary>
-public sealed class ConditionAnd : ConditionBase
-{
- ConditionBase m_FirstCondition, m_LastCondition;
-
-
- public ConditionAnd(ConditionBase first, ConditionBase last)
- : base()
- {
- m_FirstCondition = first;
- m_LastCondition = last;
- }
-
- public override bool Evaluate()
- {
- return m_FirstCondition.Evaluate() && m_LastCondition.Evaluate();
- }
-}
-
-/// <summary>
-/// 两个condition至少一个达成才会返回真
-/// </summary>
-public sealed class ConditionOr : ConditionBase
-{
- ConditionBase m_FirstCondition, m_LastCondition;
-
-
- public ConditionOr(ConditionBase first, ConditionBase last)
- : base()
- {
- m_FirstCondition = first;
- m_LastCondition = last;
- }
-
- public override bool Evaluate()
- {
- return m_FirstCondition.Evaluate() || m_LastCondition.Evaluate();
- }
-}
-
-
-/// <summary>
-/// 两个condition都不达成才会返回真
-/// </summary>
-public sealed class ConditionNone : ConditionBase
-{
- ConditionBase m_FirstCondition, m_LastCondition;
-
- public ConditionNone(ConditionBase first, ConditionBase last)
- : base()
- {
- m_FirstCondition = first;
- m_LastCondition = last;
- }
-
- public override bool Evaluate()
- {
- return !m_FirstCondition.Evaluate() && !m_LastCondition.Evaluate();
- }
-}
-
-
-/// <summary>
-/// 多个condition都达成才会返回真
-/// </summary>
-public sealed class ConditionMultiAnd : ConditionBase
-{
- List<ConditionBase> m_Conditions = new List<ConditionBase>();
-
- public ConditionMultiAnd(List<ConditionBase> conditions)
- : base()
- {
- m_Conditions.AddRange(conditions);
- }
-
- public override bool Evaluate()
- {
- foreach(var condition in m_Conditions)
- {
- if(!condition.Evaluate())
- return false;
- }
- return true;
- }
-}
-
-/// <summary>
-/// 多个condition至少一个达成才会返回真
-/// </summary>
-public sealed class ConditionMultiOr : ConditionBase
-{
- List<ConditionBase> m_Conditions;
-
- public ConditionMultiOr(List<ConditionBase> conditions)
- : base()
- {
- m_Conditions.AddRange(conditions);
- }
-
- public override bool Evaluate()
- {
- foreach (var condition in m_Conditions)
- {
- if (condition.Evaluate())
- return true;
- }
- return false;
- }
-}
-
-/// <summary>
-/// 多个condition都不达成才会返回真
-/// </summary>
-public sealed class ConditionMultiNone : ConditionBase
-{
- List<ConditionBase> m_Conditions;
-
- public ConditionMultiNone(List<ConditionBase> conditions)
- : base()
- {
- m_Conditions.AddRange(conditions);
- }
-
- public override bool Evaluate()
- {
- foreach (var condition in m_Conditions)
- {
- if (condition.Evaluate())
- return false;
- }
- return true;
- }
-}
-
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta
deleted file mode 100644
index 4c321ffd..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs
deleted file mode 100644
index 52abad03..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionButtonHold : ConditionBase
-{
- GamepadButton m_Button;
-
- public ConditionButtonHold(GamepadButton button)
- {
- m_Button = button;
- }
-
- public override bool Evaluate()
- {
- return InputManager.Instance.IsButtonHold(m_Button);
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs.meta
deleted file mode 100644
index 82d350e2..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs
deleted file mode 100644
index ec4e489c..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionCheckHp : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckHp.cs.meta
deleted file mode 100644
index e5b205b2..00000000
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+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs
deleted file mode 100644
index c14bff3c..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionCheckMp : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs.meta
deleted file mode 100644
index d920a18f..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCheckMp.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs
deleted file mode 100644
index 1b6159cb..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 连击操作,综合ConditionMotionRange和ConditionCommand
-/// </summary>
-public class ConditionCombo : ConditionBase
-{
- public override bool Evaluate()
- {
- throw new System.NotImplementedException();
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta
deleted file mode 100644
index 45582943..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCombo.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs
deleted file mode 100644
index d735ef5b..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 按下某个command
-/// </summary>
-public class ConditionCommand : ConditionBase
-{
- GamepadButton m_TargetCommand;
-
- public ConditionCommand(GamepadButton command)
- {
- m_TargetCommand = command;
- }
-
- public override bool Evaluate()
- {
- return InputManager.Instance.CurrentCommand.code == m_TargetCommand;
- }
-
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta
deleted file mode 100644
index 100638e6..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
deleted file mode 100644
index 71a7dbf3..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 一个command序列,用来触发连击
-/// </summary>
-public class ConditionCommandSeq : ConditionBase
-{
- List<GamepadButton> m_CommandSeq = new List<GamepadButton>();
- float m_DeltaTime = 0;
- List<int> m_LastCmdID = new List<int>();
-
- List<int> id = new List<int>();
-
- public ConditionCommandSeq(List<GamepadButton> commandSeq, float maxDeltaTime)
- {
- m_CommandSeq.AddRange(commandSeq);
- m_DeltaTime = maxDeltaTime;
- }
-
- public override bool Evaluate()
- {
- List<Command> commandRecord = InputManager.Instance.CommandRecord;
- if (commandRecord == null || commandRecord.Count < m_CommandSeq.Count)
- return false;
- id.Clear();
- for (int i = 1; i < m_CommandSeq.Count; ++i)
- {
- GamepadButton button = m_CommandSeq[i];
- GamepadButton preButton = m_CommandSeq[i-1];
- int j = commandRecord.Count - m_CommandSeq.Count + i;
- Command cmd = commandRecord[j];
- Command preCmd = commandRecord[j-1];
- if (preCmd.code != preButton || cmd.code != button)
- return false;
- if (cmd.time - preCmd.time > m_DeltaTime)
- return false;
- id.Add(preCmd.id);
- if (j == commandRecord.Count - 1)
- id.Add(cmd.id);
- }
-
- //for (int i = 0; i < id.Count; ++i)
- //{
- // if (m_LastCmdID.Contains(id[i]))
- // return false;
- //}
- //m_LastCmdID.Clear();
- //m_LastCmdID.AddRange(id);
-
- return true;
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta
deleted file mode 100644
index fc77bd3c..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs
deleted file mode 100644
index 2c631970..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 某个角色是否浮空
-/// </summary>
-public class ConditionInAir : ConditionBase
-{
- PhysicsPrimitive m_Prim;
-
- public ConditionInAir(PhysicsPrimitive prim)
- {
- m_Prim = prim;
- }
-
- public override bool Evaluate()
- {
- return m_Prim.Bound.w > PhysicsWorld.Ground;
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta
deleted file mode 100644
index 8bbf610f..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs
deleted file mode 100644
index 8d900348..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionJumpDone : ConditionBase
-{
- JumpAbility m_Jump;
-
- public ConditionJumpDone(JumpAbility jump)
- {
- m_Jump = jump;
- }
-
- public override bool Evaluate()
- {
- return m_Jump.IsJumpDone();
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs.meta
deleted file mode 100644
index 34a9de96..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpDone.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs
deleted file mode 100644
index 47f74cab..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionJumpOnGround : ConditionBase
-{
- JumpAbility m_Jump;
-
- public ConditionJumpOnGround(JumpAbility jump)
- {
- m_Jump = jump;
- }
-
- public override bool Evaluate()
- {
- return m_Jump.IsJumpGround();
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs.meta
deleted file mode 100644
index 33f0341b..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpOnGround.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs
deleted file mode 100644
index a6bd96c0..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionJumpReady : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs.meta
deleted file mode 100644
index d947e116..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionJumpReady.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs
deleted file mode 100644
index 18d71e86..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 动画已经播放完毕
-/// </summary>
-public class ConditionMotionAtEnd : ConditionBase
-{
- Animator m_Animator;
- int m_AnimationHash;
-
- public ConditionMotionAtEnd(Animator animator, int animationHash)
- : base()
- {
- m_Animator = animator;
- m_AnimationHash = animationHash;
- }
-
- public override bool Evaluate()
- {
- AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
- if(info.shortNameHash == m_AnimationHash)
- {
- float t = info.normalizedTime;
- if (t >= 0.99f)
- return true;
- }
- return false;
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta
deleted file mode 100644
index 1688dd68..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionAtEnd.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs
deleted file mode 100644
index 282ef929..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionAnimFrameRange : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta
deleted file mode 100644
index 3fc88fb1..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionFrameRange.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs
deleted file mode 100644
index c902ae26..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 某个动画是否播放到了某个时间(归一化了的)范围内
-/// </summary>
-public sealed class ConditionMotionRange : ConditionBase
-{
- Vector2 m_TimeRange = new Vector2();
- Animator m_Animator;
-
- public ConditionMotionRange(Animator animator, float start, float end)
- {
- m_Animator = animator;
-
- m_TimeRange.Set(start, end);
- }
-
- public override bool Evaluate()
- {
- AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
- float time = info.normalizedTime;
- bool result = time >= m_TimeRange.x && time <= m_TimeRange.y;
- return result;
- }
-
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta
deleted file mode 100644
index 926a8560..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMotionRange.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 56b6b5bfaf0d4e147a2f0f1809e7739b
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs
deleted file mode 100644
index 1084f191..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionMoveButtonHold : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs.meta
deleted file mode 100644
index 45cf47bb..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs
deleted file mode 100644
index 06a76784..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionNoMoveButtonHold : ConditionBase
-{
- public ConditionNoMoveButtonHold()
- {
- }
-
- public override bool Evaluate()
- {
- bool isMoveButtonDown = InputManager.Instance.IsButtonHold(GamepadButton.Left) || InputManager.Instance.IsButtonHold(GamepadButton.Right);
- return !isMoveButtonDown;
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs.meta
deleted file mode 100644
index db883c19..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs
deleted file mode 100644
index 8db94951..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionNotHit : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs.meta
deleted file mode 100644
index 7058713f..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHit.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs
deleted file mode 100644
index 9604677a..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionNotHurt : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs.meta
deleted file mode 100644
index bbe77240..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionNotHurt.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs
deleted file mode 100644
index 36cbfd05..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionTowardLeft : ConditionBase
-{
- Transform m_Obj;
-
- public ConditionTowardLeft(Transform obj)
- {
- m_Obj = obj;
- }
-
- public override bool Evaluate()
- {
- return Mathf.Approximately(m_Obj.rotation.eulerAngles.y, 270f)
- || Mathf.Approximately(m_Obj.rotation.eulerAngles.y, -90f);
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta
deleted file mode 100644
index e3a399a6..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardLeft.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs
deleted file mode 100644
index d26a1fd0..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ConditionTowardRight : ConditionBase
-{
- Transform m_Obj;
-
- public ConditionTowardRight(Transform obj)
- {
- m_Obj = obj;
- }
-
- public override bool Evaluate()
- {
- return Mathf.Approximately(m_Obj.rotation.eulerAngles.y, 90f);
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionTowardRight.cs.meta
deleted file mode 100644
index 901efb57..00000000
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+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive.meta b/Assets/Scripts/AbilitySystem/Conditions/Interactive.meta
deleted file mode 100644
index cf125393..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/Interactive.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs
deleted file mode 100644
index d36cc538..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// hitbox击中
-public class ConditionHit : ConditionBase
-{
- IInteractable m_Obj;
-
- public ConditionHit(IInteractable obj)
- {
- m_Obj = obj;
-
- }
-
- public override bool Evaluate()
- {
- bool isHit = m_Obj.IsHit();
- return isHit;
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs.meta
deleted file mode 100644
index 9c607983..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHit.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
deleted file mode 100644
index 8a76528d..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// hurtbox被击中
-public class ConditionHurt : ConditionBase
-{
- IInteractable m_Obj;
-
- public ConditionHurt(IInteractable obj)
- {
- m_Obj = obj;
- }
-
- public override bool Evaluate()
- {
- bool isHit = m_Obj.IsHit();
- return isHit;
- }
-}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs.meta
deleted file mode 100644
index e54feb2d..00000000
--- a/Assets/Scripts/AbilitySystem/Conditions/Interactive/ConditionHurt.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/IInteractable.cs b/Assets/Scripts/AbilitySystem/IInteractable.cs
deleted file mode 100644
index 23e49912..00000000
--- a/Assets/Scripts/AbilitySystem/IInteractable.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public interface IInteractable
-{
- PhysicsPrimitive[] GetAllPrimitive();
-
- PhysicsBox GetHitbox();
-
- PhysicsBox GetHurtbox();
-
- PhysicsPrimitive[] GetAllHit();
-
- bool IsHit();
-
- bool IsHurt();
-
-
-
-}
diff --git a/Assets/Scripts/AbilitySystem/IInteractable.cs.meta b/Assets/Scripts/AbilitySystem/IInteractable.cs.meta
deleted file mode 100644
index ae065c04..00000000
--- a/Assets/Scripts/AbilitySystem/IInteractable.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/AbilitySystem/Trigger.cs b/Assets/Scripts/AbilitySystem/Trigger.cs
deleted file mode 100644
index 70a6d0f4..00000000
--- a/Assets/Scripts/AbilitySystem/Trigger.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public enum TriggerOnlyOnce
-{
- Off = 0,
- On = 1,
-}
-
-public enum TriggerSwallow
-{
- Off = 0,
- On = 1
-}
-
-
-/// <summary>
-/// 不同效果的trigger继承这个基类
-/// </summary>
-
-public sealed class Trigger
-{
- private TriggerSwallow m_Swallow;
- public bool Swallow
- {
- get
- {
- return m_Swallow == TriggerSwallow.On;
- }
- }
-
- private ConditionBase m_Condition;
- private List<ActionBase> m_ActionChain = new List<ActionBase>();
-
- public Trigger(ConditionBase condition, List<ActionBase> actions, TriggerOnlyOnce onlyOnce = TriggerOnlyOnce.Off, TriggerSwallow swallow = TriggerSwallow.On)
- {
- m_Swallow = swallow;
- m_Condition = condition;
- m_ActionChain.AddRange(actions);
- }
- public Trigger(ConditionBase condition, ActionBase action, TriggerOnlyOnce onlyOnce = TriggerOnlyOnce.Off, TriggerSwallow swallow = TriggerSwallow.On)
- {
- m_Swallow = swallow;
- m_Condition = condition;
- m_ActionChain.Add(action);
- }
-
- //重置触发器的参数
- public void Reset()
- {
-
- }
-
- /// <summary>
- /// 如果触发执行了,返回true,否则返回false
- /// </summary>
- /// <returns></returns>
- public bool Update()
- {
- if (m_Condition.Evaluate())
- {
- foreach(var action in m_ActionChain)
- {
- action.Execute();
- }
- return true;
- }
- return false;
- }
-
-} \ No newline at end of file
diff --git a/Assets/Scripts/AbilitySystem/Trigger.cs.meta b/Assets/Scripts/AbilitySystem/Trigger.cs.meta
deleted file mode 100644
index 91d7d1b8..00000000
--- a/Assets/Scripts/AbilitySystem/Trigger.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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