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Diffstat (limited to 'Assets/Scripts/Avatar/Avatar_Hurt.cs')
-rw-r--r--Assets/Scripts/Avatar/Avatar_Hurt.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/Assets/Scripts/Avatar/Avatar_Hurt.cs b/Assets/Scripts/Avatar/Avatar_Hurt.cs
index f82ffbb6..eebc9a78 100644
--- a/Assets/Scripts/Avatar/Avatar_Hurt.cs
+++ b/Assets/Scripts/Avatar/Avatar_Hurt.cs
@@ -14,13 +14,13 @@ public partial class Avatar : MonoBehaviour, IInteractable
// 切换到受击状态
switch(hit.type)
{
- case HitType.Light: m_StateSystem.SwitchToState(m_StateLightHurt); break;
- case HitType.Midium: m_StateSystem.SwitchToState(m_StateMidiumHurt); break;
- case HitType.Heavy: m_StateSystem.SwitchToState(m_StateHeavyHurt); break;
- case HitType.Ground: m_StateSystem.SwitchToState(m_StateGroundHurt); break;
- case HitType.Air: m_StateSystem.SwitchToState(m_StateAirHurt); break;
+ case HitType.Light: m_StateController.SwitchToState(m_StateLightHurt); break;
+ case HitType.Midium: m_StateController.SwitchToState(m_StateMidiumHurt); break;
+ case HitType.Heavy: m_StateController.SwitchToState(m_StateHeavyHurt); break;
+ case HitType.Ground: m_StateController.SwitchToState(m_StateGroundHurt); break;
+ case HitType.Air: m_StateController.SwitchToState(m_StateAirHurt); break;
default:
- m_StateSystem.SwitchToState(m_StateLightHurt);
+ m_StateController.SwitchToState(m_StateLightHurt);
break;
}