diff options
author | chai <chaifix@163.com> | 2020-11-16 14:38:55 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-11-16 14:38:55 +0800 |
commit | ac2b469bd76d7d91d10894184cbddad0796ce7bc (patch) | |
tree | cd17f7c3820d1ecd8dd5919292784a819d9c925e /Assets/Scripts/Avatar/Avatar_Hurt.cs | |
parent | 6a9c951e2ccbf768c87ed4226565a7117c8e2747 (diff) |
*statecontroller
Diffstat (limited to 'Assets/Scripts/Avatar/Avatar_Hurt.cs')
-rw-r--r-- | Assets/Scripts/Avatar/Avatar_Hurt.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Assets/Scripts/Avatar/Avatar_Hurt.cs b/Assets/Scripts/Avatar/Avatar_Hurt.cs index f82ffbb6..eebc9a78 100644 --- a/Assets/Scripts/Avatar/Avatar_Hurt.cs +++ b/Assets/Scripts/Avatar/Avatar_Hurt.cs @@ -14,13 +14,13 @@ public partial class Avatar : MonoBehaviour, IInteractable // 切换到受击状态
switch(hit.type)
{
- case HitType.Light: m_StateSystem.SwitchToState(m_StateLightHurt); break;
- case HitType.Midium: m_StateSystem.SwitchToState(m_StateMidiumHurt); break;
- case HitType.Heavy: m_StateSystem.SwitchToState(m_StateHeavyHurt); break;
- case HitType.Ground: m_StateSystem.SwitchToState(m_StateGroundHurt); break;
- case HitType.Air: m_StateSystem.SwitchToState(m_StateAirHurt); break;
+ case HitType.Light: m_StateController.SwitchToState(m_StateLightHurt); break;
+ case HitType.Midium: m_StateController.SwitchToState(m_StateMidiumHurt); break;
+ case HitType.Heavy: m_StateController.SwitchToState(m_StateHeavyHurt); break;
+ case HitType.Ground: m_StateController.SwitchToState(m_StateGroundHurt); break;
+ case HitType.Air: m_StateController.SwitchToState(m_StateAirHurt); break;
default:
- m_StateSystem.SwitchToState(m_StateLightHurt);
+ m_StateController.SwitchToState(m_StateLightHurt);
break;
}
|