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-rw-r--r--Assets/Scripts/Avatar/Conditions/ConditionBase.cs196
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diff --git a/Assets/Scripts/Avatar/Conditions/ConditionBase.cs b/Assets/Scripts/Avatar/Conditions/ConditionBase.cs
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+++ b/Assets/Scripts/Avatar/Conditions/ConditionBase.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 触发条件基类
+/// </summary>
+public abstract class ConditionBase
+{
+
+ public ConditionBase()
+ {
+ }
+
+ public abstract bool Evaluate();
+
+}
+
+/// <summary>
+/// 两个condition都达成才会返回真
+/// </summary>
+public sealed class ConditionNot : ConditionBase
+{
+ ConditionBase m_Condition;
+
+
+ public ConditionNot(ConditionBase cond)
+ : base()
+ {
+ m_Condition = cond;
+ }
+
+ public override bool Evaluate()
+ {
+ return !m_Condition.Evaluate();
+ }
+}
+
+/// <summary>
+/// 总是满足
+/// </summary>
+public sealed class ConditionAlways : ConditionBase
+{
+ public override bool Evaluate()
+ {
+ return true;
+ }
+}
+
+/// <summary>
+/// 总是不满足
+/// </summary>
+public sealed class ConditionAlwaysNot : ConditionBase
+{
+ public override bool Evaluate()
+ {
+ return false;
+ }
+}
+
+/// <summary>
+/// 两个condition都达成才会返回真
+/// </summary>
+public sealed class ConditionAnd : ConditionBase
+{
+ ConditionBase m_FirstCondition, m_LastCondition;
+
+
+ public ConditionAnd(ConditionBase first, ConditionBase last)
+ : base()
+ {
+ m_FirstCondition = first;
+ m_LastCondition = last;
+ }
+
+ public override bool Evaluate()
+ {
+ return m_FirstCondition.Evaluate() && m_LastCondition.Evaluate();
+ }
+}
+
+/// <summary>
+/// 两个condition至少一个达成才会返回真
+/// </summary>
+public sealed class ConditionOr : ConditionBase
+{
+ ConditionBase m_FirstCondition, m_LastCondition;
+
+
+ public ConditionOr(ConditionBase first, ConditionBase last)
+ : base()
+ {
+ m_FirstCondition = first;
+ m_LastCondition = last;
+ }
+
+ public override bool Evaluate()
+ {
+ return m_FirstCondition.Evaluate() || m_LastCondition.Evaluate();
+ }
+}
+
+
+/// <summary>
+/// 两个condition都不达成才会返回真
+/// </summary>
+public sealed class ConditionNone : ConditionBase
+{
+ ConditionBase m_FirstCondition, m_LastCondition;
+
+ public ConditionNone(ConditionBase first, ConditionBase last)
+ : base()
+ {
+ m_FirstCondition = first;
+ m_LastCondition = last;
+ }
+
+ public override bool Evaluate()
+ {
+ return !m_FirstCondition.Evaluate() && !m_LastCondition.Evaluate();
+ }
+}
+
+
+/// <summary>
+/// 多个condition都达成才会返回真
+/// </summary>
+public sealed class ConditionMultiAnd : ConditionBase
+{
+ List<ConditionBase> m_Conditions = new List<ConditionBase>();
+
+ public ConditionMultiAnd(List<ConditionBase> conditions)
+ : base()
+ {
+ m_Conditions.AddRange(conditions);
+ }
+
+ public override bool Evaluate()
+ {
+ foreach(var condition in m_Conditions)
+ {
+ if(!condition.Evaluate())
+ return false;
+ }
+ return true;
+ }
+}
+
+/// <summary>
+/// 多个condition至少一个达成才会返回真
+/// </summary>
+public sealed class ConditionMultiOr : ConditionBase
+{
+ List<ConditionBase> m_Conditions;
+
+ public ConditionMultiOr(List<ConditionBase> conditions)
+ : base()
+ {
+ m_Conditions.AddRange(conditions);
+ }
+
+ public override bool Evaluate()
+ {
+ foreach (var condition in m_Conditions)
+ {
+ if (condition.Evaluate())
+ return true;
+ }
+ return false;
+ }
+}
+
+/// <summary>
+/// 多个condition都不达成才会返回真
+/// </summary>
+public sealed class ConditionMultiNone : ConditionBase
+{
+ List<ConditionBase> m_Conditions;
+
+ public ConditionMultiNone(List<ConditionBase> conditions)
+ : base()
+ {
+ m_Conditions.AddRange(conditions);
+ }
+
+ public override bool Evaluate()
+ {
+ foreach (var condition in m_Conditions)
+ {
+ if (condition.Evaluate())
+ return false;
+ }
+ return true;
+ }
+}
+