diff options
Diffstat (limited to 'Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs')
-rw-r--r-- | Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs b/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs new file mode 100644 index 00000000..9afd68c4 --- /dev/null +++ b/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs @@ -0,0 +1,38 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConditionCheckJumpState : ConditionBase +{ + JumpAbility m_Ability; + JumpAbility.State m_State; + JumpAbility.Direction m_Direction; + + public ConditionCheckJumpState(JumpAbility ability, JumpAbility.State state = JumpAbility.State.None, JumpAbility.Direction direction = JumpAbility.Direction.None) + { + m_Ability = ability; + m_State = state; + m_Direction = direction; + } + + public override bool Evaluate() + { + if (m_Ability == null) + return false; + if (m_State != JumpAbility.State.None && m_Direction != JumpAbility.Direction.None) + { + return m_Ability.CurState == m_State + && m_Ability.CurDirection == m_Direction; + } + else if (m_State != JumpAbility.State.None && m_Direction == JumpAbility.Direction.None) + { + return m_Ability.CurState == m_State; + } + else if (m_State == JumpAbility.State.None && m_Direction != JumpAbility.Direction.None) + { + return m_Ability.CurDirection == m_Direction; + } + else + return false; + } +} |