summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs
blob: 9afd68c48a0139d9a93eb5004f0e1dc6948f950d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ConditionCheckJumpState : ConditionBase
{
	JumpAbility m_Ability;
	JumpAbility.State m_State;
	JumpAbility.Direction m_Direction;

	public ConditionCheckJumpState(JumpAbility ability, JumpAbility.State state = JumpAbility.State.None, JumpAbility.Direction direction = JumpAbility.Direction.None)
	{
		m_Ability = ability;
		m_State = state;
		m_Direction = direction;
	}

	public override bool Evaluate()
	{
		if (m_Ability == null)
			return false;
		if (m_State != JumpAbility.State.None && m_Direction != JumpAbility.Direction.None)
		{
			return m_Ability.CurState == m_State
				&& m_Ability.CurDirection == m_Direction;
		}
		else if (m_State != JumpAbility.State.None && m_Direction == JumpAbility.Direction.None)
		{
			return m_Ability.CurState == m_State;
		}
		else if (m_State == JumpAbility.State.None && m_Direction != JumpAbility.Direction.None)
		{
			return m_Ability.CurDirection == m_Direction;
		}
		else
			return false;
	}
}