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Diffstat (limited to 'Assets/Scripts/Avatar/EnforceZCoord.cs')
-rw-r--r--Assets/Scripts/Avatar/EnforceZCoord.cs46
1 files changed, 0 insertions, 46 deletions
diff --git a/Assets/Scripts/Avatar/EnforceZCoord.cs b/Assets/Scripts/Avatar/EnforceZCoord.cs
deleted file mode 100644
index 2adcd4d6..00000000
--- a/Assets/Scripts/Avatar/EnforceZCoord.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EnforceZCoord : MonoBehaviour
-{
- private void Start()
- {
-
- }
-
- void OnAnimatorMove()
- {
- Animator animator = GetComponent<Animator>();
- if (animator == null)
- return;
-
- AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
-
- if (stateInfo.IsTag("IgnoreRootMotion"))
- {
- // ignore root motion
- //Debug.Log("ignore root motion ");
- }
- else if (stateInfo.IsTag("IgnoreRootMotionY"))
- {
- Vector3 position = transform.position;
- position.x += animator.deltaPosition.x;
- transform.position = position;
-
- transform.rotation *= animator.deltaRotation;
- }
- else
- {
- // animator.deltaPosition和animator.deltaRotation是animator做的root motion后的结果
- // 在后面做一个硬性约束z=0,将角色限制在z=0平面上
- Vector3 position = transform.position;
- position.x += animator.deltaPosition.x;
- position.y += animator.deltaPosition.y;
- transform.position = position;
-
- // animation clip导入设置旋转一般上设置为baked inpose,不需要手动限制
- transform.rotation *= animator.deltaRotation;
- }
- }
-}