diff options
Diffstat (limited to 'Assets/Scripts/Avatar/EnforceZCoord.cs')
-rw-r--r-- | Assets/Scripts/Avatar/EnforceZCoord.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Assets/Scripts/Avatar/EnforceZCoord.cs b/Assets/Scripts/Avatar/EnforceZCoord.cs new file mode 100644 index 00000000..57a50b2b --- /dev/null +++ b/Assets/Scripts/Avatar/EnforceZCoord.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EnforceZCoord : MonoBehaviour +{ + void OnAnimatorMove() + { + Animator animator = GetComponent<Animator>(); + if (animator == null) + return; + + AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0); + + if (stateInfo.IsTag("IgnoreRootMotion")) + { + // ignore root motion + //Debug.Log("ignore root motion "); + } + else if (stateInfo.IsTag("IgnoreRootMotionY")) + { + Vector3 position = transform.position; + position.x += animator.deltaPosition.x; + transform.position = position; + + transform.rotation *= animator.deltaRotation; + } + else + { + // animator.deltaPosition和animator.deltaRotation是animator做的root motion后的结果 + // 在后面做一个硬性约束z=0,将角色限制在z=0平面上 + Vector3 position = transform.position; + position.x += animator.deltaPosition.x; + position.y += animator.deltaPosition.y; + transform.position = position; + + // animation clip导入设置旋转一般上设置为baked inpose,不需要手动限制 + transform.rotation *= animator.deltaRotation; + } + } +} |