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Diffstat (limited to 'Assets/Scripts/Avatar/EnforceZCoord.cs')
-rw-r--r--Assets/Scripts/Avatar/EnforceZCoord.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/Assets/Scripts/Avatar/EnforceZCoord.cs b/Assets/Scripts/Avatar/EnforceZCoord.cs
new file mode 100644
index 00000000..57a50b2b
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+++ b/Assets/Scripts/Avatar/EnforceZCoord.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EnforceZCoord : MonoBehaviour
+{
+ void OnAnimatorMove()
+ {
+ Animator animator = GetComponent<Animator>();
+ if (animator == null)
+ return;
+
+ AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
+
+ if (stateInfo.IsTag("IgnoreRootMotion"))
+ {
+ // ignore root motion
+ //Debug.Log("ignore root motion ");
+ }
+ else if (stateInfo.IsTag("IgnoreRootMotionY"))
+ {
+ Vector3 position = transform.position;
+ position.x += animator.deltaPosition.x;
+ transform.position = position;
+
+ transform.rotation *= animator.deltaRotation;
+ }
+ else
+ {
+ // animator.deltaPosition和animator.deltaRotation是animator做的root motion后的结果
+ // 在后面做一个硬性约束z=0,将角色限制在z=0平面上
+ Vector3 position = transform.position;
+ position.x += animator.deltaPosition.x;
+ position.y += animator.deltaPosition.y;
+ transform.position = position;
+
+ // animation clip导入设置旋转一般上设置为baked inpose,不需要手动限制
+ transform.rotation *= animator.deltaRotation;
+ }
+ }
+}