diff options
Diffstat (limited to 'Assets/Scripts/Avatar/HitDefination.cs')
-rw-r--r-- | Assets/Scripts/Avatar/HitDefination.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Assets/Scripts/Avatar/HitDefination.cs b/Assets/Scripts/Avatar/HitDefination.cs index 96ceaf00..22a78325 100644 --- a/Assets/Scripts/Avatar/HitDefination.cs +++ b/Assets/Scripts/Avatar/HitDefination.cs @@ -2,7 +2,9 @@ using System.Collections.Generic; using UnityEngine; -// 一个hit的效果,如果一个attack有多个hit,需要定义多个HitDef +/// <summary>
+/// 一个hit的效果,如果一个attack有多个hit,需要定义多个HitDef
+/// </summary> public class HitDefination { public float start = 0f; @@ -13,6 +15,4 @@ public class HitDefination public Vector3 sparkPosition; // 特效位置(sparkHost为空时生效) public Quaternion sparkRotation; // 特效旋转 public Vector3 sparkScale = Vector3.one; // 特效缩放 - - }
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