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Diffstat (limited to 'Assets/Scripts/Avatar/HitInfo.cs')
-rw-r--r--Assets/Scripts/Avatar/HitInfo.cs19
1 files changed, 11 insertions, 8 deletions
diff --git a/Assets/Scripts/Avatar/HitInfo.cs b/Assets/Scripts/Avatar/HitInfo.cs
index 8d24f6ee..aef9a03f 100644
--- a/Assets/Scripts/Avatar/HitInfo.cs
+++ b/Assets/Scripts/Avatar/HitInfo.cs
@@ -2,19 +2,22 @@
using System.Collections.Generic;
using UnityEngine;
-public class HitInfo
+/// <summary>
+/// 每个招式配置的单个hit数据
+/// </summary>
+public class Hit
{
public HitDefination defination;
/// <summary>
- /// 记录这个hit命中的avatar
+ /// 记录这个hit命中的avatar,避免连续击中
/// </summary>
- private List<Avatar> m_HitAvatars = new List<Avatar>();
+ private List<IInteractable> m_HitAvatars = new List<IInteractable>();
- public void AddRecord(Avatar avatar)
+ public void AddRecord(IInteractable interactable)
{
- if (!m_HitAvatars.Contains(avatar))
- m_HitAvatars.Add(avatar);
+ if (!m_HitAvatars.Contains(interactable))
+ m_HitAvatars.Add(interactable);
}
// 招式结束后,清除记录的avatar
@@ -23,9 +26,9 @@ public class HitInfo
m_HitAvatars.Clear();
}
- public bool HasRecord(Avatar avatar)
+ public bool HasRecord(IInteractable interactable)
{
- return m_HitAvatars.Contains(avatar);
+ return m_HitAvatars.Contains(interactable);
}
}