diff options
Diffstat (limited to 'Assets/Scripts/Avatar/HitInfo.cs')
-rw-r--r-- | Assets/Scripts/Avatar/HitInfo.cs | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/Assets/Scripts/Avatar/HitInfo.cs b/Assets/Scripts/Avatar/HitInfo.cs deleted file mode 100644 index aef9a03f..00000000 --- a/Assets/Scripts/Avatar/HitInfo.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// <summary>
-/// 每个招式配置的单个hit数据
-/// </summary> -public class Hit -{ - public HitDefination defination; - - /// <summary> - /// 记录这个hit命中的avatar,避免连续击中 - /// </summary> - private List<IInteractable> m_HitAvatars = new List<IInteractable>(); - - public void AddRecord(IInteractable interactable) - { - if (!m_HitAvatars.Contains(interactable)) - m_HitAvatars.Add(interactable); - } - - // 招式结束后,清除记录的avatar - public void WipeRecords() - { - m_HitAvatars.Clear(); - } - - public bool HasRecord(IInteractable interactable)
- {
- return m_HitAvatars.Contains(interactable);
- } - -} |