diff options
Diffstat (limited to 'Assets/Scripts/Avatar/States/AbilityBase.cs')
-rw-r--r-- | Assets/Scripts/Avatar/States/AbilityBase.cs | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/Assets/Scripts/Avatar/States/AbilityBase.cs b/Assets/Scripts/Avatar/States/AbilityBase.cs new file mode 100644 index 00000000..4932a3de --- /dev/null +++ b/Assets/Scripts/Avatar/States/AbilityBase.cs @@ -0,0 +1,66 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 同一个角色同一个时间只能有一个state +/// </summary> +public abstract class StateBase +{ + protected int m_StateID; + public int ID + { + get + { + return m_StateID; + } + } + + public StateBase() + { + m_StateID = UIDManager.Acquire(); + } + + public virtual void OnInit() { } + + /// <summary> + /// 进入当前state的回调 + /// </summary> + public virtual void OnEnter() { } + + /// <summary> + /// 退出当前state的回调 + /// </summary> + public virtual void OnExit() { } + + /// <summary> + /// 当前state的update函数 + /// </summary> + public virtual void OnUpdate() { } + + /// <summary> + /// 在物理模拟之后更新 + /// </summary> + public virtual void OnPhysicsUpdate() { } + + /// <summary> + /// 过渡到下一个state的回调 + /// </summary> + /// <param name="to"></param> + public virtual void OnTranslate(StateBase to) { } + + /// <summary> + /// 检测到hitbox碰撞时的回调 + /// </summary> + public virtual void OnHit(HitInfo info) { } + + /// <summary> + /// 检测到hurtbox碰撞时的回调 + /// </summary> + public virtual void OnHurt(HurtInfo info) { } + + /// <summary> + /// 检测到defendbox碰撞时的回调 + /// </summary> + public virtual void OnDefend() { } +} |