diff options
Diffstat (limited to 'Assets/Scripts/Avatar/States/IdleState.cs')
-rw-r--r-- | Assets/Scripts/Avatar/States/IdleState.cs | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/Assets/Scripts/Avatar/States/IdleState.cs b/Assets/Scripts/Avatar/States/IdleState.cs deleted file mode 100644 index 8b46b904..00000000 --- a/Assets/Scripts/Avatar/States/IdleState.cs +++ /dev/null @@ -1,57 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - - -public class IdleState : StateBase -{ - Animator m_Animator; - - int m_AnimHash; - - /// <summary> - /// 在Idle状态时可以切换的state - /// </summary> - private List<Trigger> m_Triggers = new List<Trigger>(); - - public IdleState(Animator animator, int animation) - : base() - { - m_Animator = animator; - m_AnimHash = animation; - } - - public override void OnEnter() - { - m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f); - - foreach (var trigger in m_Triggers) - { - trigger.Reset(); - } - } - - public override void OnInit() - { - base.OnInit(); - } - - public override void OnUpdate() - { - foreach(var trigger in m_Triggers) - { - if (trigger.Update() && trigger.Swallow) - break; - } - - base.OnUpdate(); - } - - public void AddTrigger(Trigger trigger) - { - if (trigger == null || m_Triggers.Contains(trigger)) - return; - m_Triggers.Add(trigger); - } - -} |