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-rw-r--r--Assets/Scripts/Avatar/Trigger.cs72
1 files changed, 72 insertions, 0 deletions
diff --git a/Assets/Scripts/Avatar/Trigger.cs b/Assets/Scripts/Avatar/Trigger.cs
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+++ b/Assets/Scripts/Avatar/Trigger.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public enum TriggerOnlyOnce
+{
+ Off = 0,
+ On = 1,
+}
+
+public enum TriggerSwallow
+{
+ Off = 0,
+ On = 1
+}
+
+
+/// <summary>
+/// 不同效果的trigger继承这个基类
+/// </summary>
+
+public sealed class Trigger
+{
+ private TriggerSwallow m_Swallow;
+ public bool Swallow
+ {
+ get
+ {
+ return m_Swallow == TriggerSwallow.On;
+ }
+ }
+
+ private ConditionBase m_Condition;
+ private List<ActionBase> m_ActionChain = new List<ActionBase>();
+
+ public Trigger(ConditionBase condition, List<ActionBase> actions, TriggerOnlyOnce onlyOnce = TriggerOnlyOnce.Off, TriggerSwallow swallow = TriggerSwallow.On)
+ {
+ m_Swallow = swallow;
+ m_Condition = condition;
+ m_ActionChain.AddRange(actions);
+ }
+ public Trigger(ConditionBase condition, ActionBase action, TriggerOnlyOnce onlyOnce = TriggerOnlyOnce.Off, TriggerSwallow swallow = TriggerSwallow.On)
+ {
+ m_Swallow = swallow;
+ m_Condition = condition;
+ m_ActionChain.Add(action);
+ }
+
+ //重置触发器的参数
+ public void Reset()
+ {
+
+ }
+
+ /// <summary>
+ /// 如果触发执行了,返回true,否则返回false
+ /// </summary>
+ /// <returns></returns>
+ public bool Update()
+ {
+ if (m_Condition.Evaluate())
+ {
+ foreach(var action in m_ActionChain)
+ {
+ action.Execute();
+ }
+ return true;
+ }
+ return false;
+ }
+
+} \ No newline at end of file