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-rw-r--r--Assets/Scripts/Avatar/Abilities/AttackAbility.cs15
-rw-r--r--Assets/Scripts/Avatar/Abilities/JumpAbility.cs44
-rw-r--r--Assets/Scripts/Avatar/Actions/ActionEffects.meta8
-rw-r--r--Assets/Scripts/Avatar/Actions/ActionSetVelocityX.cs23
-rw-r--r--Assets/Scripts/Avatar/Actions/ActionSetVelocityX.cs.meta11
-rw-r--r--Assets/Scripts/Avatar/Conditions.meta2
-rw-r--r--Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs38
-rw-r--r--Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs.meta11
-rw-r--r--Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs8
-rw-r--r--Assets/Scripts/Avatar/HitDef.cs9
-rw-r--r--Assets/Scripts/Avatar/HitDefination.cs18
-rw-r--r--Assets/Scripts/Avatar/HitDefination.cs.meta (renamed from Assets/Scripts/Avatar/HitDef.cs.meta)0
-rw-r--r--Assets/Scripts/Avatar/HitInfo.cs25
-rw-r--r--Assets/Scripts/Avatar/HitInfo.cs.meta11
14 files changed, 182 insertions, 41 deletions
diff --git a/Assets/Scripts/Avatar/Abilities/AttackAbility.cs b/Assets/Scripts/Avatar/Abilities/AttackAbility.cs
index 9ca52a4c..117dca7e 100644
--- a/Assets/Scripts/Avatar/Abilities/AttackAbility.cs
+++ b/Assets/Scripts/Avatar/Abilities/AttackAbility.cs
@@ -15,18 +15,15 @@ public class AttackAbility : AbilityBase
{
AttackAbilityConfig m_Config = new AttackAbilityConfig();
- /// <summary>
- /// 在跑动状态时可以切换的ability
- /// </summary>
private List<Trigger> m_Triggers = new List<Trigger>();
private List<Trigger> m_LateTriggers = new List<Trigger>();
- /// <summary>
- /// 这个招式所有hit的效果
- /// </summary>
- public HitDefination[] HitDef;
-
+ /// <summary>
+ /// 这个招式产生的hit
+ /// </summary>
+ private List<HitInfo> m_HitInfo = new List<HitInfo>();
+
/// <summary>
/// 从动画结束开始计时
/// </summary>
@@ -46,7 +43,7 @@ public class AttackAbility : AbilityBase
{
get
{
- return HitDef != null ? HitDef.Length : 0;
+ return m_HitInfo != null ? m_HitInfo.Count : 0;
}
}
diff --git a/Assets/Scripts/Avatar/Abilities/JumpAbility.cs b/Assets/Scripts/Avatar/Abilities/JumpAbility.cs
index e0f73efa..5e953403 100644
--- a/Assets/Scripts/Avatar/Abilities/JumpAbility.cs
+++ b/Assets/Scripts/Avatar/Abilities/JumpAbility.cs
@@ -20,19 +20,23 @@ public struct JumpAbilityConfig
public int animFD;
public int animBD;
public int animJumpEnd;
+
+ public bool skipStart; //没有准备动作
}
public class JumpAbility : AbilityBase
{
public enum Direction
{
+ None,
Neutral,
Forward,
Backward
}
- private enum State
+ public enum State
{
+ None,
Ready,
Up,
Down,
@@ -66,7 +70,25 @@ public class JumpAbility : AbilityBase
int m_CurDownMotion;
Vector3 m_CurInitVelocity;
- private List<Trigger> m_Triggers = new List<Trigger>();
+ public State CurState
+ {
+ get
+ {
+ return m_CurState;
+ }
+ }
+
+ public Direction CurDirection
+ {
+ get
+ {
+ return m_Dir;
+ }
+ }
+
+ private List<Trigger> m_Triggers = new List<Trigger>();
+
+ bool m_SkipStart;
public JumpAbility(JumpAbilityConfig config)
{
@@ -84,7 +106,8 @@ public class JumpAbility : AbilityBase
m_AnimJumpBackUpwards = config.animBU;
m_AnimJumpBackDownwards = config.animBD;
m_AnimJumpEnd = config.animJumpEnd; // on ground again
- }
+ m_SkipStart = config.skipStart;
+ }
public void SetDir(Direction dir)
{
@@ -121,9 +144,9 @@ public class JumpAbility : AbilityBase
bool isDown = m_Body.Velocity.y < 0;
bool isFreeFall = Mathf.Approximately(m_Body.Velocity.y, 0);
- if (isOnGround)
+ if (isOnGround && !m_SkipStart)
m_CurState = State.Ready;
- else if (isUp)
+ else if (isUp || isOnGround && m_SkipStart)
m_CurState = State.Up;
else if (isDown || isFreeFall)
m_CurState = State.Down;
@@ -149,17 +172,17 @@ public class JumpAbility : AbilityBase
}
if(motionInfo.shortNameHash == m_AnimJumpStart && motionInfo.normalizedTime >= 1f)
{
- m_Body.LocalVelocity = m_CurInitVelocity;
m_CurState = State.Up;
}
break;
case State.Up:
if(m_CurAnim != m_CurUpMotion)
{
+ m_Body.LocalVelocity = m_CurInitVelocity;
m_Animator.CrossFade(m_CurUpMotion, 0.2f);
m_CurAnim = m_CurUpMotion;
}
- if(m_Body.Velocity.y <= 0)
+ if(m_Body.Velocity.y < 0)
{
m_CurState = State.Down;
}
@@ -167,7 +190,7 @@ public class JumpAbility : AbilityBase
case State.Down:
if(m_CurAnim != m_CurDownMotion)
{
- m_Animator.CrossFade(m_CurDownMotion, 0.2f);
+ m_Animator.CrossFade(m_CurDownMotion, 0.5f);
m_CurAnim = m_CurDownMotion;
}
if(m_Collider.IsOnGround)
@@ -210,12 +233,12 @@ public class JumpAbility : AbilityBase
/// 结束
/// </summary>
/// <returns></returns>
- public bool IsJumpDone()
+ public bool IsJumpDone(float t = 1f)
{
if (m_CurState == State.End)
{
AnimatorStateInfo state = m_Animator.GetCurrentAnimatorStateInfo(0);
- return state.shortNameHash == m_AnimJumpEnd && state.normalizedTime >= 1f;
+ return state.shortNameHash == m_AnimJumpEnd && state.normalizedTime >= t;
}
return false;
@@ -237,5 +260,4 @@ public class JumpAbility : AbilityBase
m_Triggers.Add(trigger);
}
-
} \ No newline at end of file
diff --git a/Assets/Scripts/Avatar/Actions/ActionEffects.meta b/Assets/Scripts/Avatar/Actions/ActionEffects.meta
deleted file mode 100644
index 17a426dd..00000000
--- a/Assets/Scripts/Avatar/Actions/ActionEffects.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 0b5ccfefc2e6b104a8566f4da9a16c5f
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Avatar/Actions/ActionSetVelocityX.cs b/Assets/Scripts/Avatar/Actions/ActionSetVelocityX.cs
new file mode 100644
index 00000000..effc3ca7
--- /dev/null
+++ b/Assets/Scripts/Avatar/Actions/ActionSetVelocityX.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionSetVelocityX : ActionBase
+{
+ PhysicsBody m_Body;
+
+ float m_VelX;
+
+ public ActionSetVelocityX(PhysicsBody body, float x)
+ {
+ m_Body = body;
+ m_VelX = x;
+ }
+
+ public override void Execute()
+ {
+ Vector3 v = m_Body.Velocity;
+ v.x = m_VelX;
+ m_Body.Velocity = v;
+ }
+}
diff --git a/Assets/Scripts/Avatar/Actions/ActionSetVelocityX.cs.meta b/Assets/Scripts/Avatar/Actions/ActionSetVelocityX.cs.meta
new file mode 100644
index 00000000..5b39b3ec
--- /dev/null
+++ b/Assets/Scripts/Avatar/Actions/ActionSetVelocityX.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6130f371839788049b56f4d71468bc51
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Avatar/Conditions.meta b/Assets/Scripts/Avatar/Conditions.meta
index 0bfa1b8d..9ee89e8b 100644
--- a/Assets/Scripts/Avatar/Conditions.meta
+++ b/Assets/Scripts/Avatar/Conditions.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 2d3b745adf374e14b9f4e095c52ef3d6
+guid: 4564e909667997f48822cb2d05ed360f
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs b/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs
new file mode 100644
index 00000000..9afd68c4
--- /dev/null
+++ b/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs
@@ -0,0 +1,38 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ConditionCheckJumpState : ConditionBase
+{
+ JumpAbility m_Ability;
+ JumpAbility.State m_State;
+ JumpAbility.Direction m_Direction;
+
+ public ConditionCheckJumpState(JumpAbility ability, JumpAbility.State state = JumpAbility.State.None, JumpAbility.Direction direction = JumpAbility.Direction.None)
+ {
+ m_Ability = ability;
+ m_State = state;
+ m_Direction = direction;
+ }
+
+ public override bool Evaluate()
+ {
+ if (m_Ability == null)
+ return false;
+ if (m_State != JumpAbility.State.None && m_Direction != JumpAbility.Direction.None)
+ {
+ return m_Ability.CurState == m_State
+ && m_Ability.CurDirection == m_Direction;
+ }
+ else if (m_State != JumpAbility.State.None && m_Direction == JumpAbility.Direction.None)
+ {
+ return m_Ability.CurState == m_State;
+ }
+ else if (m_State == JumpAbility.State.None && m_Direction != JumpAbility.Direction.None)
+ {
+ return m_Ability.CurDirection == m_Direction;
+ }
+ else
+ return false;
+ }
+}
diff --git a/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs.meta b/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs.meta
new file mode 100644
index 00000000..aefa0807
--- /dev/null
+++ b/Assets/Scripts/Avatar/Conditions/ConditionCheckJumpState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d7c948fe9eefbd14d9137b19e92e1fc4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs b/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs
index 8d900348..1f213a50 100644
--- a/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs
+++ b/Assets/Scripts/Avatar/Conditions/ConditionJumpDone.cs
@@ -5,14 +5,16 @@ using UnityEngine;
public class ConditionJumpDone : ConditionBase
{
JumpAbility m_Jump;
+ float m_T;
- public ConditionJumpDone(JumpAbility jump)
+ public ConditionJumpDone(JumpAbility jump, float t = 1f)
{
m_Jump = jump;
- }
+ m_T = t;
+ }
public override bool Evaluate()
{
- return m_Jump.IsJumpDone();
+ return m_Jump.IsJumpDone(m_T);
}
}
diff --git a/Assets/Scripts/Avatar/HitDef.cs b/Assets/Scripts/Avatar/HitDef.cs
deleted file mode 100644
index a0361753..00000000
--- a/Assets/Scripts/Avatar/HitDef.cs
+++ /dev/null
@@ -1,9 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 一个hit的效果,如果一个attack有多个hit,需要定义多个HitDef
-public struct HitDefination
-{
-
-}
diff --git a/Assets/Scripts/Avatar/HitDefination.cs b/Assets/Scripts/Avatar/HitDefination.cs
new file mode 100644
index 00000000..1f622b32
--- /dev/null
+++ b/Assets/Scripts/Avatar/HitDefination.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 一个hit的效果,如果一个attack有多个hit,需要定义多个HitDef
+public class HitDefination
+{
+ public float start = 0f;
+ public float end = 1f; // 触发的开始和结束时间范围,用来处理一个attack多个hit的情况
+
+ public int effectID = 0; // 特效
+ public Transform effectHost = null; // 特效挂点
+ public Vector3 effectPosition; // 特效位置(effectHost为空时生效)
+ public Quaternion effectRotation; // 特效旋转
+ public Vector3 effectScale = Vector3.one; // 特效缩放
+
+
+} \ No newline at end of file
diff --git a/Assets/Scripts/Avatar/HitDef.cs.meta b/Assets/Scripts/Avatar/HitDefination.cs.meta
index d542f9ff..d542f9ff 100644
--- a/Assets/Scripts/Avatar/HitDef.cs.meta
+++ b/Assets/Scripts/Avatar/HitDefination.cs.meta
diff --git a/Assets/Scripts/Avatar/HitInfo.cs b/Assets/Scripts/Avatar/HitInfo.cs
new file mode 100644
index 00000000..bdb116eb
--- /dev/null
+++ b/Assets/Scripts/Avatar/HitInfo.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class HitInfo
+{
+ public HitDefination defination;
+
+ /// <summary>
+ /// 记录这个hit命中的avatar
+ /// </summary>
+ private List<Avatar> m_HitAvatars;
+
+ public void AddRecord(Avatar avatar)
+ {
+ if (m_HitAvatars.Contains(avatar))
+ m_HitAvatars.Add(avatar);
+ }
+
+ // 招式结束后,清除记录的avatar
+ public void WipeRecords()
+ {
+ m_HitAvatars.Clear();
+ }
+}
diff --git a/Assets/Scripts/Avatar/HitInfo.cs.meta b/Assets/Scripts/Avatar/HitInfo.cs.meta
new file mode 100644
index 00000000..ab541e49
--- /dev/null
+++ b/Assets/Scripts/Avatar/HitInfo.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3f1668cf50ed81641a8f344328012e30
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: