diff options
Diffstat (limited to 'Assets/Scripts/Avatar')
-rw-r--r-- | Assets/Scripts/Avatar/Abilities/AttackAbility.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/Abilities/UberAbility.cs | 12 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/Abilities/UberAbility.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/AbilitySystem.cs | 19 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/Actions/ActionEffects.meta | 8 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/Actions/ActionSetLocalVelocity.cs | 21 | ||||
-rw-r--r-- | Assets/Scripts/Avatar/Actions/ActionSetLocalVelocity.cs.meta | 11 |
7 files changed, 81 insertions, 3 deletions
diff --git a/Assets/Scripts/Avatar/Abilities/AttackAbility.cs b/Assets/Scripts/Avatar/Abilities/AttackAbility.cs index 38c5d62f..c6e4d21e 100644 --- a/Assets/Scripts/Avatar/Abilities/AttackAbility.cs +++ b/Assets/Scripts/Avatar/Abilities/AttackAbility.cs @@ -105,7 +105,7 @@ public class AttackAbility : AbilityBase hitInfo.AddRecord(avatar);
Debug.Log("hit " + avatar.Name);
PhysicsBody body = avatar.Body;
- body.AddForce(new Vector3(3000, 0, 0));
+ body.SetLocalForce(new Vector3(1000, 5000, 0));
if(avatar is ArmorSoldierScript)
{
ArmorSoldierScript solider = avatar as ArmorSoldierScript;
diff --git a/Assets/Scripts/Avatar/Abilities/UberAbility.cs b/Assets/Scripts/Avatar/Abilities/UberAbility.cs new file mode 100644 index 00000000..0a5bb8c5 --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/UberAbility.cs @@ -0,0 +1,12 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 一个角色只能有一个uber ability,用来处理状态的自动切换
+public abstract class UberAbility : AbilityBase
+{
+ public abstract void OnUpdate();
+
+ public abstract void OnLateUpdate();
+
+}
diff --git a/Assets/Scripts/Avatar/Abilities/UberAbility.cs.meta b/Assets/Scripts/Avatar/Abilities/UberAbility.cs.meta new file mode 100644 index 00000000..644a961f --- /dev/null +++ b/Assets/Scripts/Avatar/Abilities/UberAbility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4e409e4f283e85841a62293fe96b1cce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/AbilitySystem.cs b/Assets/Scripts/Avatar/AbilitySystem.cs index 024e73cb..3e2ab838 100644 --- a/Assets/Scripts/Avatar/AbilitySystem.cs +++ b/Assets/Scripts/Avatar/AbilitySystem.cs @@ -22,6 +22,8 @@ public class AbilitySystem private List<AbilityBase> m_Abilities = new List<AbilityBase>(); + private UberAbility m_UberAbility; + public AbilitySystem() { } @@ -38,6 +40,11 @@ public class AbilitySystem m_Currrent.OnEnter(); } + public void SetUberAbility(UberAbility ability)
+ {
+ m_UberAbility = ability;
+ } + public void AddAbility(AbilityBase ability) { m_Abilities.Add(ability); @@ -49,7 +56,11 @@ public class AbilitySystem { m_Currrent.OnUpdate(); } - } + if(m_UberAbility != null)
+ {
+ m_UberAbility.OnUpdate(); + }
+ } public void OnLateUpdate() { @@ -57,7 +68,11 @@ public class AbilitySystem { m_Currrent.OnLateUpdate(); } - }
+ if(m_UberAbility != null)
+ {
+ m_UberAbility.OnLateUpdate(); + }
+ }
public void OnHit(PhysicsCollisionInfo info)
{
diff --git a/Assets/Scripts/Avatar/Actions/ActionEffects.meta b/Assets/Scripts/Avatar/Actions/ActionEffects.meta new file mode 100644 index 00000000..17a426dd --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionEffects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0b5ccfefc2e6b104a8566f4da9a16c5f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Avatar/Actions/ActionSetLocalVelocity.cs b/Assets/Scripts/Avatar/Actions/ActionSetLocalVelocity.cs new file mode 100644 index 00000000..5e2f62ed --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionSetLocalVelocity.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionSetLocalVelocity : ActionBase +{
+ PhysicsBody m_Body;
+
+ Vector3 m_Velocity;
+
+ public ActionSetLocalVelocity(PhysicsBody body, Vector3 localVelocity)
+ {
+ m_Body = body;
+ m_Velocity = localVelocity;
+ }
+
+ public override void Execute()
+ {
+ m_Body.LocalVelocity = m_Velocity;
+ } +} diff --git a/Assets/Scripts/Avatar/Actions/ActionSetLocalVelocity.cs.meta b/Assets/Scripts/Avatar/Actions/ActionSetLocalVelocity.cs.meta new file mode 100644 index 00000000..0a91e7cd --- /dev/null +++ b/Assets/Scripts/Avatar/Actions/ActionSetLocalVelocity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d0c4285c1d134b045b7a5f323c258579 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |