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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ActionSetLocalVelocity : ActionBase
{
PhysicsBody m_Body;
Vector3 m_Velocity;
public ActionSetLocalVelocity(PhysicsBody body, Vector3 localVelocity)
{
m_Body = body;
m_Velocity = localVelocity;
}
public override void Execute()
{
m_Body.LocalVelocity = m_Velocity;
}
}
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