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-rw-r--r--Assets/Scripts/Camera/CameraUtility.cs49
-rw-r--r--Assets/Scripts/Camera/CameraUtility.cs.meta11
2 files changed, 60 insertions, 0 deletions
diff --git a/Assets/Scripts/Camera/CameraUtility.cs b/Assets/Scripts/Camera/CameraUtility.cs
new file mode 100644
index 00000000..1f6c10e6
--- /dev/null
+++ b/Assets/Scripts/Camera/CameraUtility.cs
@@ -0,0 +1,49 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public static class CameraExtend
+{
+
+ public static Vector3 WorldToCameraSpace(this Camera camera, Vector3 worldPos)
+ {
+ Vector4 camPos = camera.worldToCameraMatrix * worldPos.ToVector4();
+ return camPos.ToVector3();
+ }
+
+ public static Vector3 CameraToViewportSpace(this Camera camera, Vector3 camPos)
+ {
+ Matrix4x4 proj = GL.GetGPUProjectionMatrix(camera.projectionMatrix, false);
+ Vector4 clipPos = proj * camPos.ToVector4();
+ Vector3 ndcPos = (clipPos / clipPos.w);
+ Vector3 viewPos = (ndcPos + Vector3.one) / 2f;
+ return viewPos;
+ }
+
+ public static Vector3 CameraToScreenSpace(this Camera camera, Vector3 camPos)
+ {
+ Vector3 viewPos = camera.CameraToViewportSpace(camPos);
+ Vector3 screenPos = new Vector3(
+ viewPos.x * camera.pixelWidth,
+ viewPos.y * camera.pixelHeight,
+ viewPos.z
+ );
+ return screenPos;
+ }
+
+}
+
+public class CameraUtility : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Camera/CameraUtility.cs.meta b/Assets/Scripts/Camera/CameraUtility.cs.meta
new file mode 100644
index 00000000..bd11b826
--- /dev/null
+++ b/Assets/Scripts/Camera/CameraUtility.cs.meta
@@ -0,0 +1,11 @@
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+guid: 6797331b02de5684ab22aeafac41d2c5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: