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path: root/Assets/Scripts/Effects/AfterImage/AfterImage.cs
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Diffstat (limited to 'Assets/Scripts/Effects/AfterImage/AfterImage.cs')
-rw-r--r--Assets/Scripts/Effects/AfterImage/AfterImage.cs14
1 files changed, 0 insertions, 14 deletions
diff --git a/Assets/Scripts/Effects/AfterImage/AfterImage.cs b/Assets/Scripts/Effects/AfterImage/AfterImage.cs
index 123c0300..7f40e119 100644
--- a/Assets/Scripts/Effects/AfterImage/AfterImage.cs
+++ b/Assets/Scripts/Effects/AfterImage/AfterImage.cs
@@ -63,20 +63,6 @@ public class AfterImage : MonoBehaviour
transform.gameObject.SetActive(true);
myAnimator.Play(targetAnimator.GetCurrentAnimatorStateInfo(0).shortNameHash, 0, targetAnimator.GetCurrentAnimatorStateInfo(0).normalizedTime);
- //myAnimator.Play(myCharacterControl.animator.GetCurrentAnimatorStateInfo(0).normalizedTime);
- //myAnimator.no
-
- //foreach (AnimatorControllerParameter param in targetAnimator.parameters)
- //{
- // if (param.type == AnimatorControllerParameterType.Float)
- // {
- // myAnimator.SetFloat(param.name, targetAnimator.GetFloat(param.name));
- // }
- // if (param.type == AnimatorControllerParameterType.Int)
- // {
- // myAnimator.SetInteger(param.name, targetAnimator.GetInteger(param.name));
- // }
- //}
myAnimator.speed = 0.02f;
myAnimator.Update(1/60f);