diff options
Diffstat (limited to 'Assets/Scripts/Test 1/TestErika.cs')
-rw-r--r-- | Assets/Scripts/Test 1/TestErika.cs | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/Assets/Scripts/Test 1/TestErika.cs b/Assets/Scripts/Test 1/TestErika.cs deleted file mode 100644 index 4ae41d78..00000000 --- a/Assets/Scripts/Test 1/TestErika.cs +++ /dev/null @@ -1,121 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -[Serializable] -public class UnitSetUp
-{
- public UnitActionData actionData; // 动作配置
-
- public GameObject unitControllerPrefab;
-
- public GameObject unitPrefab;
-
- public RuntimeAnimatorController animController;
-
- public string unitFolder;
-
- [HideInInspector]
- public GameObject unit;
-
- [HideInInspector]
- public GameObject unitController; - - [HideInInspector]
- public UnitController owner; -} - -public class TestErika : SingletonMB<TestErika> -{ - public UnitSetUp erika; - public UnitSetUp monster;
- public GameObject unitEffect;
-
- protected override void Awake() - { - base.Awake(); - SetupErika(); - SetupMonster(); - UnitImageEffect.effectPlane = unitEffect; - } - - private void Update()
- {
- if (Input.GetKeyDown("r"))
- {
- erika.unitController.transform.position = Vector3.zero;
- erika.unitController.transform.rotation = Quaternion.identity;
-
- monster.unitController.transform.position = new Vector3(2, 0, 0);
- monster.unitController.transform.rotation = Quaternion.Euler(0, 180, 0);
- }
- } - - void SetupErika()
- {
- erika.unitController = GameObject.Instantiate(erika.unitControllerPrefab);
- erika.unitController.transform.position = Vector3.zero;
- erika.unitController.transform.rotation = Quaternion.identity;
-
- erika.unit = GameObject.Instantiate(erika.unitPrefab);
- erika.unit.transform.position = Vector3.zero;
- erika.unit.transform.rotation = Quaternion.Euler(0, 90, 0);
- erika.unit.transform.SetParent(erika.unitController.transform);
-
- UnitController unitCtr = erika.unitController.GetOrAddComponent<UnitController>();
- unitCtr.Initialize(erika.unit, erika.unitFolder);
-
- UnitRootMotion unitRootMotion = unitCtr.unitRootMotion;
-
- RootMotionProxy rootMotionProxy = erika.unit.GetOrAddComponent<RootMotionProxy>();
-
- Animator animator = erika.unit.GetComponent<Animator>();
- //AnimatorOverrideController animCtr = new AnimatorOverrideController(erika.animController);
- //animCtr.name = erika.unitPrefab.name + " Override Controller";
- //foreach(var anim in erika.actionData.actions)
- //{
- // animCtr[anim.Key] = anim.Value;
- //}
- animator.runtimeAnimatorController = erika.animController;
-
- Debug.Assert(animator.runtimeAnimatorController is AnimatorOverrideController);
-
- unitCtr.pcState.ChangeState(PCState.EUnitState.Idle, new PCState.IdleParam(), true);
-
- ////////////////////////////////
-
- UnitManager.Instance.SetPlayerCharacter(unitCtr as PCController);
- } - - void SetupMonster()
- {
- monster.unitController = GameObject.Instantiate(monster.unitControllerPrefab);
- monster.unitController.transform.position = Vector3.zero;
- monster.unitController.transform.rotation = Quaternion.identity;
-
- monster.unit = GameObject.Instantiate(monster.unitPrefab);
- monster.unit.transform.rotation = Quaternion.Euler(0, 90, 0);
- monster.unit.transform.SetParent(monster.unitController.transform);
-
- UnitController unitCtr = monster.unitController.GetOrAddComponent<UnitController>();
- unitCtr.Initialize(monster.unit, monster.unitFolder);
-
- UnitRootMotion unitRootMotion = unitCtr.unitRootMotion;
-
- RootMotionProxy rootMotionProxy = monster.unit.GetOrAddComponent<RootMotionProxy>();
-
- Animator animator = monster.unit.GetComponent<Animator>();
- AnimatorOverrideController animCtr = new AnimatorOverrideController(monster.animController);
- animCtr.name = monster.unitPrefab.name + " Override Controller";
- animator.runtimeAnimatorController = animCtr;
-
- unitCtr.monsterState.ChangeState(MonsterState.EUnitState.Idle, new MonsterState.IdleParam(), true);
-
- monster.unitController.transform.position = new Vector3(2, 0, 0);
- monster.unitController.transform.rotation *= Quaternion.Euler(0, 180, 0);
-
- monster.owner = unitCtr;
- } - -} |