diff options
Diffstat (limited to 'Assets/Scripts/Test/ArmorSoldierScript.cs')
-rw-r--r-- | Assets/Scripts/Test/ArmorSoldierScript.cs | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/Assets/Scripts/Test/ArmorSoldierScript.cs b/Assets/Scripts/Test/ArmorSoldierScript.cs deleted file mode 100644 index c86ca009..00000000 --- a/Assets/Scripts/Test/ArmorSoldierScript.cs +++ /dev/null @@ -1,57 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public partial class ArmorSoldierScript : Avatar, IInteractable -{ - public Animator m_Animator; - - void Awake()
- {
- m_Animator = GetComponent<Animator>();
- } - - private void Start()
- {
- base.Init();
-
- SetupAnim();
- SetupStates();
- }
-
- private void OnAnimatorMove() - { - Animator animator = GetComponent<Animator>();
-
- AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
-
- // animator.deltaPosition和animator.deltaRotation是animator做的root motion后的结果
- // 在后面做一个硬性约束z=0,将角色限制在z=0平面上
- if (stateInfo.IsTag("IgnoreRootMotion"))
- {
- // ignore root motion
- //Debug.Log("ignore root motion ");
- }
- else
- { - Vector3 position = transform.position; - position.x += animator.deltaPosition.x; - position.y += animator.deltaPosition.y; - transform.position = position; - - // animation clip导入设置旋转一般上设置为baked inpose,不需要手动限制 - transform.rotation *= animator.deltaRotation; - } - } - - public void Hurt()
- {
- } - - public override void OnHurt(HurtInfo hurtInfo)
- {
- base.OnHurt(hurtInfo);
- Hurt();
- } - -} |