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Diffstat (limited to 'Assets/Scripts/Test/ArmorSoldierScript_Anim.cs')
-rw-r--r--Assets/Scripts/Test/ArmorSoldierScript_Anim.cs35
1 files changed, 0 insertions, 35 deletions
diff --git a/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs b/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs
deleted file mode 100644
index fd632ab7..00000000
--- a/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class ArmorSoldierScript : Avatar, IInteractable
-{
- int Anim_Idle;
-
- int Anim_HurtFront;
-
- int Anim_LightHurt;
- int Anim_MidiumHurt;
- int Anim_HeavyHurt;
- int Anim_GroundHurt;
- int Anim_AirHurt;
-
- int Anim_GetUp;
-
-
- void SetupAnim()
- {
- Anim_Idle = Animator.StringToHash("Idle");
-
- Anim_HurtFront = Animator.StringToHash("Hurt_Front");
- Anim_LightHurt = Animator.StringToHash("Hurt_Light");
- Anim_MidiumHurt = Animator.StringToHash("Hurt_Midium");
- Anim_HeavyHurt = Animator.StringToHash("Hurt_Heavy");
- Anim_GroundHurt = Animator.StringToHash("Hurt_Ground");
- Anim_AirHurt = Animator.StringToHash("Hurt_Air");
-
- Anim_GetUp = Animator.StringToHash("GetUp");
-
- }
-
-} \ No newline at end of file