diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
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committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Test/ArmorSoldierScript_Anim.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/Scripts/Test/ArmorSoldierScript_Anim.cs')
-rw-r--r-- | Assets/Scripts/Test/ArmorSoldierScript_Anim.cs | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs b/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs deleted file mode 100644 index fd632ab7..00000000 --- a/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public partial class ArmorSoldierScript : Avatar, IInteractable -{ - int Anim_Idle; - - int Anim_HurtFront; - - int Anim_LightHurt; - int Anim_MidiumHurt; - int Anim_HeavyHurt; - int Anim_GroundHurt; - int Anim_AirHurt;
-
- int Anim_GetUp; - - - void SetupAnim() - { - Anim_Idle = Animator.StringToHash("Idle"); - - Anim_HurtFront = Animator.StringToHash("Hurt_Front"); - Anim_LightHurt = Animator.StringToHash("Hurt_Light"); - Anim_MidiumHurt = Animator.StringToHash("Hurt_Midium"); - Anim_HeavyHurt = Animator.StringToHash("Hurt_Heavy"); - Anim_GroundHurt = Animator.StringToHash("Hurt_Ground"); - Anim_AirHurt = Animator.StringToHash("Hurt_Air"); - - Anim_GetUp = Animator.StringToHash("GetUp"); -
- } - -}
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