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path: root/Assets/Scripts/Test/SaionjiScript_Anim.cs
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Diffstat (limited to 'Assets/Scripts/Test/SaionjiScript_Anim.cs')
-rw-r--r--Assets/Scripts/Test/SaionjiScript_Anim.cs28
1 files changed, 28 insertions, 0 deletions
diff --git a/Assets/Scripts/Test/SaionjiScript_Anim.cs b/Assets/Scripts/Test/SaionjiScript_Anim.cs
new file mode 100644
index 00000000..08322b61
--- /dev/null
+++ b/Assets/Scripts/Test/SaionjiScript_Anim.cs
@@ -0,0 +1,28 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class SaionjiScript : MonoBehaviour
+{
+ int Anim_Idle;
+ int Anim_Run;
+ int Anim_RunStop;
+ int Anim_LightAttack1;
+ int Anim_LightAttack2;
+ int Anim_LightAttack3;
+ int Anim_LightAttack4;
+ int Anim_LightAttack5;
+
+ void GetAnimHash()
+ {
+ Anim_Idle = Animator.StringToHash("Idle_Assassin");
+ Anim_Run = Animator.StringToHash("Run_Sword_Fast");
+
+ Anim_LightAttack1 = Animator.StringToHash("Light_Attk_1");
+ Anim_LightAttack2 = Animator.StringToHash("Light_Attk_2");
+ Anim_LightAttack3 = Animator.StringToHash("Light_Attk_3");
+ Anim_LightAttack4 = Animator.StringToHash("Light_Attk_4");
+ Anim_LightAttack5 = Animator.StringToHash("Light_Attk_5");
+ }
+
+}