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-rw-r--r--Assets/Scripts/Unit/Collider/ColliderAttributes.cs58
1 files changed, 55 insertions, 3 deletions
diff --git a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs b/Assets/Scripts/Unit/Collider/ColliderAttributes.cs
index 9b9c142f..47998b3c 100644
--- a/Assets/Scripts/Unit/Collider/ColliderAttributes.cs
+++ b/Assets/Scripts/Unit/Collider/ColliderAttributes.cs
@@ -36,17 +36,64 @@ public class IfNotAttribute : Attribute
}
-
public class WhenAttribute : Attribute
{
- public WhenAttribute(string name, float value)
+ public WhenAttribute(string name, object value)
{
this.conditionName = name;
- this.value = value;
+ this.value = (int)value;
+ }
+
+ public WhenAttribute(string name, params object[] values)
+ {
+ this.conditionName = name;
+ this.values = new List<float>();
+ foreach(var v in values)
+ {
+ this.values.Add((float)v);
+ }
+ }
+
+ public bool IsSatisfied(float v)
+ {
+ if (values != null)
+ return values.Contains(v);
+ return value == v;
}
public string conditionName;
public float value;
+ public List<float> values;
+}
+
+public class AndWhenAttribute : Attribute
+{
+ public AndWhenAttribute(string name, object value)
+ {
+ this.conditionName = name;
+ this.value = (int)value;
+ }
+
+ public AndWhenAttribute(string name, params object[] values)
+ {
+ this.conditionName = name;
+ this.values = new List<float>();
+ foreach (var v in values)
+ {
+ this.values.Add((float)v);
+ }
+ }
+
+ public bool IsSatisfied(float v)
+ {
+ if (values != null)
+ return values.Contains(v);
+ return value == v;
+ }
+
+ public string conditionName;
+ public float value;
+ public List<float> values;
}
public class WhenNotAttribute : Attribute
@@ -81,3 +128,8 @@ public class FoldoutAttribute : Attribute
public string title;
public int count; // 下面的元素的个数
}
+
+
+public class HDRAttribute : Attribute
+{
+}