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path: root/Assets/Scripts/Unit/Collider/ColliderData.cs
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Diffstat (limited to 'Assets/Scripts/Unit/Collider/ColliderData.cs')
-rw-r--r--Assets/Scripts/Unit/Collider/ColliderData.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Collider/ColliderData.cs b/Assets/Scripts/Unit/Collider/ColliderData.cs
index ad3b7326..4c8e5bed 100644
--- a/Assets/Scripts/Unit/Collider/ColliderData.cs
+++ b/Assets/Scripts/Unit/Collider/ColliderData.cs
@@ -3,13 +3,22 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+// 用来返回某一时刻的碰撞盒几何数据
public struct ColliderInfo
{
public bool active;
+ public float frame;
public Vector3 position;
public Vector3 size;
+ public ColliderBox.EColliderType type { get { return collider.type; } }
+ public ColliderBox.Pivot pivot { get { return collider.pivot; } }
+ public ColliderBox collider;
+ public int colliderHash { get { return collider.GetHashCode(); } }
+
+ public bool isValid { get { return collider != null; } } // 没有对应的数据时为false
}
+// 某个碰撞盒的属性和帧数据,从属于animation data
[Serializable]
public class ColliderData
{
@@ -42,6 +51,8 @@ public class ColliderData
{
ColliderInfo info = new ColliderInfo();
info.active = false; // default
+ info.collider = collider;
+ info.frame = frame;
int previous = 0;
int end = -1;
for (int i = 0; i < frames.Count; ++i)