diff options
Diffstat (limited to 'Assets/Scripts/Unit/Component/MonsterState.cs')
-rw-r--r-- | Assets/Scripts/Unit/Component/MonsterState.cs | 179 |
1 files changed, 0 insertions, 179 deletions
diff --git a/Assets/Scripts/Unit/Component/MonsterState.cs b/Assets/Scripts/Unit/Component/MonsterState.cs deleted file mode 100644 index cd2ed8e5..00000000 --- a/Assets/Scripts/Unit/Component/MonsterState.cs +++ /dev/null @@ -1,179 +0,0 @@ -using System;
-using System.Reflection;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class MonsterState : UnitState
-{
- public enum EUnitState
- {
- Nien,
-
- Idle,
-
- Move,
-
- HitLight,
- HitAir,
- HitGround,
- HitFall,
- KnockDown,
- Rise,
-
- Pull,
- Landing,
- }
-
- [SerializeField] private EUnitState m_State;
- public EUnitState CurrentState { get { return m_State; } }
-
- UnitAnimation unitAnimation { get { return m_Owner.unitAnimation; } }
-
- public override void Initialize()
- {
- base.Initialize();
- }
-
- public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false)
- {
- if (!IsChange(nextState, bForce))
- return;
-
- LogHelper.Log("Monster UnitState: " + m_State.ToString() + " -> " + nextState.ToString());
-
- StopAllCoroutines();
-
- EUnitState prevState = m_State;
- string methodFunc = "On" + m_State.ToString() + "Exit";
- MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null);
- if (exitMethod != null)
- {
- exitMethod.Invoke(this, new object[] { nextState });
- }
- else
- {
- LogHelper.LogError("缺少 " + methodFunc);
- }
- m_State = nextState;
-
- StartCoroutine(m_State.ToString(), param);
- }
-
- bool IsChange(EUnitState newState, bool bForce)
- {
- if (newState != m_State || bForce)
- return true;
- return false;
- }
-
- IEnumerator Nein() { yield break; }
- void OnNienExit(EUnitState nextState) { }
-
- public struct IdleParam { }
-
- public struct LandingParam { }
-
- public struct HitLightParam { }
-
- public struct HitAirParam { }
-
- public struct RiseParam { }
-
- #region Idle
-
- IEnumerator Idle(IdleParam param)
- {
- //if (m_Owner.isInAir) // 浮空切换到landing
- //{
- // ChangeState(EUnitState.Landing, new LandingParam());
- //}
- //else // idle
- //{
- m_Owner.SetYPosition(0);
- m_Owner.monsterAnimation.AnimIdle();
- while (true)
- {
- yield return null;
- }
- //}
- }
-
- void OnIdleExit(EUnitState nextState)
- {
- }
- #endregion
-
- #region HitLight
-
- IEnumerator HitLight(HitLightParam param)
- {
- m_Owner.monsterAnimation.AnimHitLight();
- yield return null;
- while (true)
- {
- bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNomralizedTime == 1;
- if(reachEnd)
- {
- ChangeState(EUnitState.Idle, new IdleParam());
- }
- yield return null;
- }
- }
-
- void OnHitLightExit(EUnitState nextState)
- {
- }
-
- #endregion
-
- #region HitAir
-
- IEnumerator HitAir(HitAirParam param)
- {
- m_Owner.monsterAnimation.AnimHitAir();
- yield return null;
- while (true)
- {
- bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNomralizedTime == 1;
- if (reachEnd)
- {
- //yield return new WaitForSeconds(1f);
- ChangeState(EUnitState.Rise, new RiseParam());
- }
- yield return null;
- }
- }
-
- void OnHitAirExit(EUnitState nextState)
- {
- }
-
- #endregion
-
- #region Rise
-
- IEnumerator Rise(RiseParam param)
- {
- m_Owner.monsterAnimation.AnimRise();
- yield return null;
- while (true)
- {
- bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNomralizedTime == 1;
- if (reachEnd)
- {
- ChangeState(EUnitState.Idle, new IdleParam());
- }
- yield return null;
- }
- }
-
- void OnRiseExit(EUnitState nextState)
- {
- }
-
-
- #endregion
-
-
-}
\ No newline at end of file |