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path: root/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
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Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs32
1 files changed, 26 insertions, 6 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
index a9c50ac3..db81a2ed 100644
--- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
@@ -24,7 +24,7 @@ public class AnimatorLayerInfo
{
get
{
- AnimatorClipInfo[] clipInfos = clipInfo;
+ AnimatorClipInfo[] clipInfos = clipsInfo;
if (clipInfos == null || clipInfos.Length == 0)
return null;
var clip = clipInfos[0]; //选第一个
@@ -57,7 +57,7 @@ public class AnimatorLayerInfo
private int preStateHash = -1;
// 当前正在播放和融合的片段信息
- public AnimatorClipInfo[] clipInfo
+ public AnimatorClipInfo[] clipsInfo
{
get
{
@@ -78,6 +78,14 @@ public class AnimatorLayerInfo
}
}
+ public AnimatorClipInfo clipInfo
+ {
+ get
+ {
+ return clipsInfo[0];
+ }
+ }
+
public int stateHash
{
get
@@ -91,7 +99,7 @@ public class AnimatorLayerInfo
{
get
{
- return playbackNormalizedTime * clipInfo[0].clip.length;
+ return playbackNormalizedTime * clipInfo.clip.length;
}
}
@@ -116,7 +124,7 @@ public class AnimatorLayerInfo
//if (state.IsName("Attack0"))
//{
// Debug.Log("normalizedTime=" + state.normalizedTime);
- // Debug.Log("playbackTimeInSeconds=" + state.normalizedTime * clipInfo[0].clip.length);
+ // Debug.Log("playbackTimeInSeconds=" + state.normalizedTime * clipInfo.clip.length);
//}
return state.normalizedTime % 1f;
}
@@ -258,7 +266,13 @@ public class UnitAnimation : UnitComponent
if (layer == null)
return;
layer.OnPlay(animState, normalizedTime);
- }
+
+ UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
+ if(rm)
+ {
+ rm.OnAnimationChange();
+ }
+ }
public void CrossFade(string animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f)
{
@@ -266,6 +280,12 @@ public class UnitAnimation : UnitComponent
if (layer == null)
return;
layer.OnCrossFade(animState, normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime);
- }
+
+ UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
+ if (rm)
+ {
+ rm.OnAnimationChange();
+ }
+ }
}