summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Unit/Components/UnitLensEffect.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitLensEffect.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitLensEffect.cs91
1 files changed, 45 insertions, 46 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs
index 4b710aa4..5a6a309e 100644
--- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs
+++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs
@@ -1,4 +1,5 @@
-using System.Collections;
+using System;
+using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
@@ -7,24 +8,27 @@ using UnityEngine.Rendering;
// Unit效果之一,镜头效果,通过command buffer实现
-//public class MaterailEntry
-//{
-// public Material material;
-//}
-
public class UnitLensEffect : UnitComponent
{
private List<RendererProxy> renderers;
- private static ObjectPool<CommandBuffer> m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null);
+ private static ObjectPool<CommandBuffer> m_CommandBufferPool;
+
+ private List<LensEffect> m_Effects;
+
+ private CommandBuffer m_CommandBuffer;
- CommandBuffer m_CommandBuffer;
+ static UnitLensEffect()
+ {
+ m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null);
+ }
public override void Initialize()
{
base.Initialize();
renderers = new List<RendererProxy>();
+ m_Effects = new List<LensEffect>();
}
public override void OnPostInitialize()
@@ -41,15 +45,19 @@ public class UnitLensEffect : UnitComponent
continue;
RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>();
proxy.Initialize(renderer);
- proxy.onWillRenderObject = OnWillRenderObject;
- proxy.onRenderObject = OnRenderObject;
+ proxy.onWillRenderObject = OnWillRenderObj;
+ proxy.onRenderObject = OnRenderObj;
renderers.Add(proxy);
}
m_CommandBuffer = ClaimCommandBuffer();
+ m_CommandBuffer.name = "Unit Render";
MainCamera.Instance.lensEffectHandler.onPreCull += OnWillRenderUnit;
MainCamera.Instance.lensEffectHandler.onPostRender += OnRenderUnit;
+
+ /////
+ m_Effects.Add(LensEffect.MotionBlur());
}
public override void Release()
@@ -62,54 +70,45 @@ public class UnitLensEffect : UnitComponent
private void OnWillRenderUnit()
{
+ IBodyRendererAgent body = owner.unitRender.body;
+ if (body == null || body.renderers == null)
+ return;
+ if (m_Effects == null || m_Effects.Count == 0)
+ return;
+
m_CommandBuffer.Clear();
- MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer);
+ for (int i = 0; i < m_Effects.Count; ++i)
+ {
+ m_Effects[i].beforeIterate(m_CommandBuffer);
+ for (int j = 0; j < body.renderers.Length; ++j)
+ {
+ var renderer = body.renderers[j];
+ if (renderer == null)
+ continue;
+ m_Effects[i].iterate(m_CommandBuffer,renderer);
+ }
+ m_Effects[i].afterIterate(m_CommandBuffer);
+ }
+
+ MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.AfterImageEffectsOpaque, m_CommandBuffer);
}
private void OnRenderUnit()
{
-
- MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer);
+ MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.AfterImageEffectsOpaque, m_CommandBuffer);
+ for(int i = 0; i < m_Effects.Count; ++i)
+ {
+ m_Effects[i].finishRender?.Invoke();
+ }
}
- private void OnWillRenderObject(BodyPartRenderer renderer)
+ private void OnWillRenderObj(BodyPartRenderer renderer)
{
- //Camera cam = SceneManager.Instance.mainCamera;
- //if (cam == null)
- // return;
- //Material mat = new Material(Shader.Find(StaticDefine.shaders[EShader.SolidColor].name));
- //mat.SetColor("_Color", Color.red);
-
- //Matrix4x4 obj2Wod = Matrix4x4.identity;
- ////obj2Wod = TransformUtility.GetLocalToWorldMatrixRootBone(owner.unitDetail.rootBone.transform);
- //Vector3 pos = owner.unitDetail.rootBone.transform.position;
- //Quaternion rot = owner.unitDetail.rootBone.transform.rotation;
- //obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
- //mat.SetMatrix("_ObjectToWorld", obj2Wod);
- //mat.SetTexture("_MainTex", renderer.renderer.material.GetTexture("_MainTex"));
-
- //cb.Clear();
- //cb.name = "Unit Renderer";
-
- //// create render texture for glow map
- //int tempID = Shader.PropertyToID("_Temp1");
- //cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
- //cb.SetRenderTarget(tempID);
- //cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
- //cb.DrawRenderer(renderer.renderer, mat);
-
- //cb.SetRenderTarget(BuiltinRenderTextureType.CameraTarget);
- //Material blur = new Material(Shader.Find(StaticDefine.shaders[EShader.Blur].name));
- //cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur);
-
- //cam.AddCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb);
}
- private void OnRenderObject(BodyPartRenderer renderer)
+ private void OnRenderObj(BodyPartRenderer renderer)
{
- //Camera cam = SceneManager.Instance.mainCamera;
- //cam.RemoveCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb);
}
static CommandBuffer ClaimCommandBuffer()