diff options
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitState/PCState.cs')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitState/PCState.cs | 456 |
1 files changed, 43 insertions, 413 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs index c332dcda..0880d369 100644 --- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs +++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs @@ -6,7 +6,7 @@ using UnityEngine; // 角色状态机 [DisallowMultipleComponent] -public class PCState : UnitState +public partial class PCState : UnitState { public enum EUnitState { @@ -42,6 +42,8 @@ public class PCState : UnitState [SerializeField] private EUnitState m_State; public EUnitState CurrentState { get { return m_State; } } + private EUnitState m_PrevState; + public override void Initialize() { base.Initialize(); @@ -56,36 +58,6 @@ public class PCState : UnitState PCAnimation pcAnimation { get { return m_Owner.pcAnimation; } } - #region state param - public struct IdleParam { } - - public struct MoveParam - { - public bool isRight; - public string key; - } - - public struct SkillParam - { - public float offset; - } - - public struct AirDashParam - { - - } - - public struct JumpParam - { } - - public struct TurnParam - { - EUnitState nextState; - } - - public struct LandingParam { } - - #endregion public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false) { if (!IsChange(nextState, bForce)) @@ -95,7 +67,6 @@ public class PCState : UnitState StopAllCoroutines(); - EUnitState prevState = m_State; string methodFunc = "On" + m_State.ToString() + "Exit"; MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null); if (exitMethod != null) @@ -105,9 +76,10 @@ public class PCState : UnitState else { LogHelper.LogError("缺少 " + methodFunc); - } + }
+ m_PrevState = m_State; m_State = nextState; - + StartCoroutine(m_State.ToString(), param); } @@ -118,9 +90,6 @@ public class PCState : UnitState return false; } - IEnumerator Nein() { yield break; } - void OnNienExit(EUnitState nextState) { } - public void TurnAround(bool bRight) { m_Owner.transform.rotation = Quaternion.Euler(0, bRight ? 0 : 180, 0); @@ -134,397 +103,58 @@ public class PCState : UnitState public void TurnRight() { TurnAround(true); - } - - #region Idle - - IEnumerator Idle(IdleParam param) - { - //if (m_Owner.isInAir) // 浮空切换到landing - //{ - // ChangeState(EUnitState.Landing, new LandingParam()); - //} - //else // idle - //{ - m_Owner.SetYPosition(0); - m_Owner.pcAnimation.AnimIdle(); - while (true) - { - if (Input.GetKeyDown("j")) - { - ChangeState(EUnitState.Attack, new SkillParam()); - } - if(Input.GetKeyDown("u"))
- {
- ChangeState(EUnitState.AttackToAir, new SkillParam());
- }
- if (Input.GetKeyDown("space")) - { - ChangeState(EUnitState.Jump, new JumpParam()); - } - if (Input.GetKey("d")) - { - MoveParam move = new MoveParam(); - move.isRight = true; - move.key = "d"; - ChangeState(EUnitState.Move, move); - } - if (Input.GetKey("a")) - { - MoveParam move = new MoveParam(); - move.isRight = false; - move.key = "a"; - ChangeState(EUnitState.Move, move); - } - yield return null; - } - //} - } - - void OnIdleExit(EUnitState nextState) - { - } - #endregion - - #region Move - IEnumerator Move(MoveParam param) - { - if (m_Owner.isTowardRight && !param.isRight - || !m_Owner.isTowardRight && param.isRight) - { - //m_Owner.pcAnimation.Play(UnitAnimation.EAnimState.Turn); - //yield return new WaitForActionReachEnd(m_Owner.pcAnimation); - //if (param.isRight) - // m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0); - //else - // m_Owner.transform.rotation = Quaternion.Euler(0, 180, 0); - m_Owner.transform.rotation = Quaternion.Euler(0, param.isRight ? 0 : 180, 0); - } - //if (Input.GetKey(param.key)) - m_Owner.pcAnimation.AnimMove(); - while (Input.GetKey(param.key)) - { - yield return null; - } - ChangeState(EUnitState.Idle, new IdleParam()); - } - - void OnMoveExit(EUnitState nextState) - { - m_Owner.pcAnimation.animator.ResetTrigger("ToMove"); - } - - #endregion - - #region Attack - - IEnumerator Attack(SkillParam param) - { - const int total = 4; - int id = 0; - m_Owner.pcAnimation.AnimAttack(id++); - yield return null; - while (true) - { - bool canCombo = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
- if (canCombo)
- {
- //if (InputManager.Instance.TryCommand(0.5f, KeyCode.W, KeyCode.J))
- if (Input.GetKeyDown("u")) - {
- SkillParam skill = new SkillParam();
- skill.offset = 0.12f;
- ChangeState(EUnitState.AttackToAir, skill);
- }
- }
-
- if (canCombo && id < total) - { - if (Input.GetKeyDown("j")) - { - if (Input.GetKey("a")) - { - TurnAround(false); - } - if (Input.GetKey("d")) - { - TurnAround(true); - } - m_Owner.pcAnimation.AnimAttack(id++);
- yield return null; - yield return new WaitForTransitionDone(m_Owner.pcAnimation); - } - } - - bool reachEnd = m_Owner.pcAnimation.baseLayer.playbackNormalizedTime == 1; - if (reachEnd) - { - ChangeState(EUnitState.Idle, new IdleParam()); - } - - yield return null; - } - } - - void OnAttackExit(EUnitState next) - { }
- #endregion -
- #region AttackToAir -
- IEnumerator AttackToAir(SkillParam param)
+ void TryDash()
{
- m_Owner.pcAnimation.AnimAttackToAir(param.offset);
- yield return null; - InputManager.Instance.ClearCommand(); - while (true)
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
{
- bool canCombo = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
- if(canCombo)
- {
- //if(Input.GetKeyDown("j"))
- if(InputManager.Instance.TryCommand(0.5f, false, KeyCode.J))
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
- }
-
- bool reachEnd = m_Owner.pcAnimation.baseLayer.playbackNormalizedTime == 1; - if (reachEnd) - { - ChangeState(EUnitState.Landing, new LandingParam()); - }
- yield return null;
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam(), true);
}
- }
-
- void OnAttackToAirExit(EUnitState next)
- {
- }
-
- #endregion -
- #region AirAttack -
- IEnumerator AirAttack(SkillParam param) - { - int total = 5;
- int id = 0;
- m_Owner.pcAnimation.AnimAirAttack(id++); - yield return null; // 等待animator更新 - InputManager.Instance.ClearCommand(); - while (true) - { - bool canCombo = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo); - if (canCombo) - { - if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A)) - { - TurnLeft(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D)) - { - TurnRight(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - - if (InputManager.Instance.TryCommand(0.3f, false, KeyCode.J)) - { - if (Input.GetKey("a")) - { - TurnAround(false); - } - if (Input.GetKey("d")) - { - TurnAround(true); - } - m_Owner.pcAnimation.AnimAirAttack(id++); - id %= total; - yield return null; // 等待animator更新 - yield return new WaitForTransitionDone(m_Owner.pcAnimation); - } - } - - bool reachEnd = m_Owner.pcAnimation.baseLayer.playbackNormalizedTime == 1; - if (reachEnd) - { - ChangeState(EUnitState.Landing, new LandingParam()); - } - - yield return null; - } - } - - void OnAirAttackExit(EUnitState next) - { - - } - - #endregion - - #region AirDash - - IEnumerator AirDash(AirDashParam param) - { - m_Owner.pcAnimation.AnimAirDash(); - yield return null; - while (true) - { - bool reachEnd = m_Owner.pcAnimation.baseLayer.playbackNormalizedTime == 1; - if (reachEnd) - { - ChangeState(EUnitState.Landing, new LandingParam()); - } - - bool canCombo = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo); - if (canCombo) - { - if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A)) - { - TurnLeft(); - m_Owner.pcAnimation.AnimAirDash(); - } - if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D)) - { - TurnRight(); - m_Owner.pcAnimation.AnimAirDash(); - } - - if (Input.GetKeyDown("j")) - { - if (Input.GetKey("a")) - { - TurnAround(false); - } - if (Input.GetKey("d")) - { - TurnAround(true); - } - ChangeState(EUnitState.AirAttack, new SkillParam()); - } - } - - yield return null; + if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam(), true);
} } - void OnAirDashExit(EUnitState next) - { - } - - #endregion - - #region Jump - - IEnumerator Jump(JumpParam param) - { - pcAnimation.AnimJump(); - yield return null; - yield return new WaitForTransitionDone(pcAnimation); - while (true) - { - if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A)) - { - TurnLeft(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D)) - { - TurnRight(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - if (pcAnimation.baseLayer.playbackNormalizedTime >= 1) - ChangeState(EUnitState.Idle, new IdleParam()); - bool canAttack = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo); - if (Input.GetKeyDown("j") && canAttack) - { - ChangeState(EUnitState.AirAttack, new SkillParam()); - } - yield return null; + void TryTurnAround()
+ {
+ if (Input.GetKey("a"))
+ {
+ TurnLeft();
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnRight();
} } - void OnJumpExit(EUnitState next) - { - } - - #endregion - - #region Landing - - IEnumerator Landing(LandingParam param) - { - m_Owner.pcAnimation.AnimLanding(); - yield return null; - yield return new WaitForTransitionDone(m_Owner.pcAnimation); - float vy = 2; - float g = 9.8f; - bool landingGround = false; - float vz = 5; - while (true) - { - Vector3 pos = m_Owner.transform.position; - vy += g * Time.deltaTime; - pos.y -= vy * Time.deltaTime; - pos.y = Mathf.Max(0, pos.y); - if (Input.GetKey("a")) - { - TurnAround(false); - pos.x -= vz * Time.deltaTime; - } - if (Input.GetKey("d")) - { - TurnAround(true); - pos.x += vz * Time.deltaTime; - } - if(Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- } - m_Owner.transform.position = pos; - if (pos.y > 0 && pos.y <= 1 && !landingGround) - { - landingGround = true; - m_Owner.pcAnimation.AnimLandingGround(); - } - if (pos.y <= 0) - { - pos.y = 0; - m_Owner.transform.position = pos; - ChangeState(EUnitState.Idle, new IdleParam()); - } - - if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A)) - { - TurnLeft(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D)) - { - TurnRight(); - ChangeState(EUnitState.AirDash, new AirDashParam()); - } - - yield return null; + void TryTeleport()
+ {
+ if (Input.GetKeyDown("i"))
+ //if (InputManager.Instance.TryCommand(0.5f, KeyCode.I))
+ {
+ float offset = owner.isTowardRight ? 1.5f : -1.5f;
+ owner.center = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0);
+ TurnAround(!owner.isTowardRight);
} } - void OnLandingExit(EUnitState next) - { - }
-
- #endregion -
- #region timeline event handle
-
- void OnTimeLineEvent(AnimationEventBase animEvent)
- {
+ void TryBlink()
+ {
- }
+ }
- #endregion
+ void TryTianyin()
+ {
+ if (Input.GetKeyDown("o"))
+ {
+ float offset = owner.isTowardRight ? 1.2f : -1.2f;
+ TestErika.Instance.monster.owner.center = owner.center + new Vector3(offset, 0.5f, 0);
+ ((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
+ } + }
}
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