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path: root/Assets/Scripts/Unit/Components/UnitState/PCState.cs
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Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitState/PCState.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
index afedf6d8..c7cab21c 100644
--- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs
+++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
@@ -131,7 +131,7 @@ public partial class PCState : UnitState
}
}
- void TryTeleport()
+ bool TryTeleport()
{
if (Input.GetKeyDown("i"))
//if (InputManager.Instance.TryCommand(0.5f, KeyCode.I))
@@ -139,12 +139,14 @@ public partial class PCState : UnitState
float offset = owner.isTowardRight ? 1.5f : -1.5f;
owner.center = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0);
TurnAround(!owner.isTowardRight);
+ return true;
}
+ return false;
}
- void TryBlink()
+ bool TryBlink()
{
-
+ return false;
}
bool TryTianyin()
@@ -161,7 +163,7 @@ public partial class PCState : UnitState
bool TryAttackToAir()
{
- if(Input.GetKey("s") && Input.GetKeyDown("j"))
+ if(Input.GetKey("w") && Input.GetKeyDown("j"))
{
ChangeState(EUnitState.AttackToAir, new SkillParam());
return true;