diff options
Diffstat (limited to 'Assets/Scripts/Unit/Components')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitAfterImage.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitImageEffect.cs | 14 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitLensEffect.cs | 128 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitPostEffect.cs | 15 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitRender.cs | 23 |
7 files changed, 187 insertions, 17 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAfterImage.cs b/Assets/Scripts/Unit/Components/UnitAfterImage.cs index 369f63c9..622e87ba 100644 --- a/Assets/Scripts/Unit/Components/UnitAfterImage.cs +++ b/Assets/Scripts/Unit/Components/UnitAfterImage.cs @@ -2,6 +2,8 @@ using System.Collections.Generic; using UnityEngine; +// Unit残影,通过复制avatar实现 + public class AfterImageSpawner { private float m_CurTime; diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs index 4681826f..fcdd5c1f 100644 --- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs +++ b/Assets/Scripts/Unit/Components/UnitImageEffect.cs @@ -1,7 +1,9 @@ using System.Collections; using System.Collections.Generic; -using UnityEngine; - +using UnityEngine;
+
+// Unit的一种后处理效果,渲染到一个RT上,对这个RT做效果
+
public class UnitImageEffectHolder { public float size; @@ -30,7 +32,6 @@ public class UnitImageEffectHandle public UnitImageEffectEndCallback onStop; } -//Unit后处理效果 public class UnitImageEffect : UnitComponent { public List<UnitImageEffectHandle> effects = new List<UnitImageEffectHandle>(); @@ -125,9 +126,10 @@ public class UnitImageEffect : UnitComponent holder.gameObject.transform.position = Vector3.zero; holders.Add(holder); holder = null; - } - - + }
+
+ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
public void ShowMotionBlur(float lifeTime, float angle, float distance) { UnitImageEffectHandle handle = m_HandlePool.Get(); diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs new file mode 100644 index 00000000..4b710aa4 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs @@ -0,0 +1,128 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +//https://docs.unity3d.com/ScriptReference/Rendering.RenderTargetIdentifier.html + +// Unit效果之一,镜头效果,通过command buffer实现 + +//public class MaterailEntry +//{ +// public Material material; +//} + +public class UnitLensEffect : UnitComponent +{ + private List<RendererProxy> renderers; + + private static ObjectPool<CommandBuffer> m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null); + + CommandBuffer m_CommandBuffer; + + public override void Initialize() + { + base.Initialize(); + + renderers = new List<RendererProxy>(); + } + + public override void OnPostInitialize() + { + base.OnPostInitialize(); + + IBodyRendererAgent body = owner.unitRender.body; + if (body == null || body.renderers == null) + return; + for (int i = 0; i < body.renderers.Length; ++i) + { + var renderer = body.renderers[i]; + if (renderer == null) + continue; + RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>(); + proxy.Initialize(renderer); + proxy.onWillRenderObject = OnWillRenderObject; + proxy.onRenderObject = OnRenderObject; + renderers.Add(proxy); + } + + m_CommandBuffer = ClaimCommandBuffer(); + + MainCamera.Instance.lensEffectHandler.onPreCull += OnWillRenderUnit; + MainCamera.Instance.lensEffectHandler.onPostRender += OnRenderUnit; + } + + public override void Release() + { + base.Release(); + + MainCamera.Instance.lensEffectHandler.onPreRender -= OnWillRenderUnit; + MainCamera.Instance.lensEffectHandler.onPostRender -= OnRenderUnit; + } + + private void OnWillRenderUnit() + { + m_CommandBuffer.Clear(); + + MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer); + } + + private void OnRenderUnit() + { + + MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer); + } + + private void OnWillRenderObject(BodyPartRenderer renderer) + { + //Camera cam = SceneManager.Instance.mainCamera; + //if (cam == null) + // return; + //Material mat = new Material(Shader.Find(StaticDefine.shaders[EShader.SolidColor].name)); + //mat.SetColor("_Color", Color.red); + + //Matrix4x4 obj2Wod = Matrix4x4.identity; + ////obj2Wod = TransformUtility.GetLocalToWorldMatrixRootBone(owner.unitDetail.rootBone.transform); + //Vector3 pos = owner.unitDetail.rootBone.transform.position; + //Quaternion rot = owner.unitDetail.rootBone.transform.rotation; + //obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); + //mat.SetMatrix("_ObjectToWorld", obj2Wod); + //mat.SetTexture("_MainTex", renderer.renderer.material.GetTexture("_MainTex")); + + //cb.Clear(); + //cb.name = "Unit Renderer"; + + //// create render texture for glow map + //int tempID = Shader.PropertyToID("_Temp1"); + //cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); + //cb.SetRenderTarget(tempID); + //cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + //cb.DrawRenderer(renderer.renderer, mat); + + //cb.SetRenderTarget(BuiltinRenderTextureType.CameraTarget); + //Material blur = new Material(Shader.Find(StaticDefine.shaders[EShader.Blur].name)); + //cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur); + + //cam.AddCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb); + } + + private void OnRenderObject(BodyPartRenderer renderer) + { + //Camera cam = SceneManager.Instance.mainCamera; + //cam.RemoveCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb); + } + + static CommandBuffer ClaimCommandBuffer() + { + CommandBuffer cb = m_CommandBufferPool.Get(); + cb.Clear(); + return cb; + } + + static void ReleaseCommandBuffer(ref CommandBuffer cb) + { + m_CommandBufferPool.Release(cb); + cb = null; + } + +} diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta new file mode 100644 index 00000000..5a91ee87 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d2d69fdca26298548ba2c146496c33c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitPostEffect.cs b/Assets/Scripts/Unit/Components/UnitPostEffect.cs new file mode 100644 index 00000000..ad98ff6a --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitPostEffect.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UnitPostEffect : UnitComponent +{ + + public override void Initialize() + { + base.Initialize(); + } + + + +}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta new file mode 100644 index 00000000..d91936b9 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a7d49a2074b33d342beb20900188941d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs index d1ea0ffb..a5822ffe 100644 --- a/Assets/Scripts/Unit/Components/UnitRender.cs +++ b/Assets/Scripts/Unit/Components/UnitRender.cs @@ -6,6 +6,7 @@ using UnityEngine; [DisallowMultipleComponent] public class UnitRender : UnitComponent { + public IBodyRendererAgent body { get { return m_Body; } } private IBodyRendererAgent m_Body; public Renderer mainRenderer
@@ -34,13 +35,13 @@ public class UnitRender : UnitComponent LayerMask mask = LayerMask.GetMask("PlayerCharacter");
if (!isVisible)
{
- SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
+ //SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
}
else
{
- SceneManager.Instance.mainCamera.cullingMask |= mask.value;
- }
- } + //SceneManager.Instance.mainCamera.cullingMask |= mask.value;
+ }
+ } public void SetVisibilityInAllCameras(bool isVisible)
{
@@ -49,12 +50,12 @@ public class UnitRender : UnitComponent if (isVisible)
{
- mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
- }
- else
+ //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
+ }
+ else
{
- mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
- }
- } + //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
+ }
+ } -} +}
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