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authorchai <chaifix@163.com>2021-09-20 00:42:33 +0800
committerchai <chaifix@163.com>2021-09-20 00:42:33 +0800
commit02b44c07adfcf921da594120b4cd8fc18b982725 (patch)
tree723e001ed8c5f7c39419cc4a50a3202a0cf59961 /Assets/Scripts/Unit/Components
parentd4581317f904b870c482a3274e7cc47d1732a673 (diff)
+command buffer
Diffstat (limited to 'Assets/Scripts/Unit/Components')
-rw-r--r--Assets/Scripts/Unit/Components/UnitAfterImage.cs2
-rw-r--r--Assets/Scripts/Unit/Components/UnitImageEffect.cs14
-rw-r--r--Assets/Scripts/Unit/Components/UnitLensEffect.cs128
-rw-r--r--Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitPostEffect.cs15
-rw-r--r--Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitRender.cs23
7 files changed, 187 insertions, 17 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAfterImage.cs b/Assets/Scripts/Unit/Components/UnitAfterImage.cs
index 369f63c9..622e87ba 100644
--- a/Assets/Scripts/Unit/Components/UnitAfterImage.cs
+++ b/Assets/Scripts/Unit/Components/UnitAfterImage.cs
@@ -2,6 +2,8 @@
using System.Collections.Generic;
using UnityEngine;
+// Unit残影,通过复制avatar实现
+
public class AfterImageSpawner
{
private float m_CurTime;
diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs
index 4681826f..fcdd5c1f 100644
--- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs
+++ b/Assets/Scripts/Unit/Components/UnitImageEffect.cs
@@ -1,7 +1,9 @@
using System.Collections;
using System.Collections.Generic;
-using UnityEngine;
-
+using UnityEngine;
+
+// Unit的一种后处理效果,渲染到一个RT上,对这个RT做效果
+
public class UnitImageEffectHolder
{
public float size;
@@ -30,7 +32,6 @@ public class UnitImageEffectHandle
public UnitImageEffectEndCallback onStop;
}
-//Unit后处理效果
public class UnitImageEffect : UnitComponent
{
public List<UnitImageEffectHandle> effects = new List<UnitImageEffectHandle>();
@@ -125,9 +126,10 @@ public class UnitImageEffect : UnitComponent
holder.gameObject.transform.position = Vector3.zero;
holders.Add(holder);
holder = null;
- }
-
-
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
public void ShowMotionBlur(float lifeTime, float angle, float distance)
{
UnitImageEffectHandle handle = m_HandlePool.Get();
diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs
new file mode 100644
index 00000000..4b710aa4
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs
@@ -0,0 +1,128 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+//https://docs.unity3d.com/ScriptReference/Rendering.RenderTargetIdentifier.html
+
+// Unit效果之一,镜头效果,通过command buffer实现
+
+//public class MaterailEntry
+//{
+// public Material material;
+//}
+
+public class UnitLensEffect : UnitComponent
+{
+ private List<RendererProxy> renderers;
+
+ private static ObjectPool<CommandBuffer> m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null);
+
+ CommandBuffer m_CommandBuffer;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ renderers = new List<RendererProxy>();
+ }
+
+ public override void OnPostInitialize()
+ {
+ base.OnPostInitialize();
+
+ IBodyRendererAgent body = owner.unitRender.body;
+ if (body == null || body.renderers == null)
+ return;
+ for (int i = 0; i < body.renderers.Length; ++i)
+ {
+ var renderer = body.renderers[i];
+ if (renderer == null)
+ continue;
+ RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>();
+ proxy.Initialize(renderer);
+ proxy.onWillRenderObject = OnWillRenderObject;
+ proxy.onRenderObject = OnRenderObject;
+ renderers.Add(proxy);
+ }
+
+ m_CommandBuffer = ClaimCommandBuffer();
+
+ MainCamera.Instance.lensEffectHandler.onPreCull += OnWillRenderUnit;
+ MainCamera.Instance.lensEffectHandler.onPostRender += OnRenderUnit;
+ }
+
+ public override void Release()
+ {
+ base.Release();
+
+ MainCamera.Instance.lensEffectHandler.onPreRender -= OnWillRenderUnit;
+ MainCamera.Instance.lensEffectHandler.onPostRender -= OnRenderUnit;
+ }
+
+ private void OnWillRenderUnit()
+ {
+ m_CommandBuffer.Clear();
+
+ MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer);
+ }
+
+ private void OnRenderUnit()
+ {
+
+ MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer);
+ }
+
+ private void OnWillRenderObject(BodyPartRenderer renderer)
+ {
+ //Camera cam = SceneManager.Instance.mainCamera;
+ //if (cam == null)
+ // return;
+ //Material mat = new Material(Shader.Find(StaticDefine.shaders[EShader.SolidColor].name));
+ //mat.SetColor("_Color", Color.red);
+
+ //Matrix4x4 obj2Wod = Matrix4x4.identity;
+ ////obj2Wod = TransformUtility.GetLocalToWorldMatrixRootBone(owner.unitDetail.rootBone.transform);
+ //Vector3 pos = owner.unitDetail.rootBone.transform.position;
+ //Quaternion rot = owner.unitDetail.rootBone.transform.rotation;
+ //obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
+ //mat.SetMatrix("_ObjectToWorld", obj2Wod);
+ //mat.SetTexture("_MainTex", renderer.renderer.material.GetTexture("_MainTex"));
+
+ //cb.Clear();
+ //cb.name = "Unit Renderer";
+
+ //// create render texture for glow map
+ //int tempID = Shader.PropertyToID("_Temp1");
+ //cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
+ //cb.SetRenderTarget(tempID);
+ //cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+ //cb.DrawRenderer(renderer.renderer, mat);
+
+ //cb.SetRenderTarget(BuiltinRenderTextureType.CameraTarget);
+ //Material blur = new Material(Shader.Find(StaticDefine.shaders[EShader.Blur].name));
+ //cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur);
+
+ //cam.AddCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb);
+ }
+
+ private void OnRenderObject(BodyPartRenderer renderer)
+ {
+ //Camera cam = SceneManager.Instance.mainCamera;
+ //cam.RemoveCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb);
+ }
+
+ static CommandBuffer ClaimCommandBuffer()
+ {
+ CommandBuffer cb = m_CommandBufferPool.Get();
+ cb.Clear();
+ return cb;
+ }
+
+ static void ReleaseCommandBuffer(ref CommandBuffer cb)
+ {
+ m_CommandBufferPool.Release(cb);
+ cb = null;
+ }
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta
new file mode 100644
index 00000000..5a91ee87
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d2d69fdca26298548ba2c146496c33c3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitPostEffect.cs b/Assets/Scripts/Unit/Components/UnitPostEffect.cs
new file mode 100644
index 00000000..ad98ff6a
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitPostEffect.cs
@@ -0,0 +1,15 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitPostEffect : UnitComponent
+{
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+
+
+} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta
new file mode 100644
index 00000000..d91936b9
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a7d49a2074b33d342beb20900188941d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs
index d1ea0ffb..a5822ffe 100644
--- a/Assets/Scripts/Unit/Components/UnitRender.cs
+++ b/Assets/Scripts/Unit/Components/UnitRender.cs
@@ -6,6 +6,7 @@ using UnityEngine;
[DisallowMultipleComponent]
public class UnitRender : UnitComponent
{
+ public IBodyRendererAgent body { get { return m_Body; } }
private IBodyRendererAgent m_Body;
public Renderer mainRenderer
@@ -34,13 +35,13 @@ public class UnitRender : UnitComponent
LayerMask mask = LayerMask.GetMask("PlayerCharacter");
if (!isVisible)
{
- SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
+ //SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
}
else
{
- SceneManager.Instance.mainCamera.cullingMask |= mask.value;
- }
- }
+ //SceneManager.Instance.mainCamera.cullingMask |= mask.value;
+ }
+ }
public void SetVisibilityInAllCameras(bool isVisible)
{
@@ -49,12 +50,12 @@ public class UnitRender : UnitComponent
if (isVisible)
{
- mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
- }
- else
+ //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
+ }
+ else
{
- mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
- }
- }
+ //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
+ }
+ }
-}
+}