diff options
author | chai <chaifix@163.com> | 2021-09-20 00:42:33 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-20 00:42:33 +0800 |
commit | 02b44c07adfcf921da594120b4cd8fc18b982725 (patch) | |
tree | 723e001ed8c5f7c39419cc4a50a3202a0cf59961 /Assets/Scripts/Unit | |
parent | d4581317f904b870c482a3274e7cc47d1732a673 (diff) |
+command buffer
Diffstat (limited to 'Assets/Scripts/Unit')
-rw-r--r-- | Assets/Scripts/Unit/AI/Conditionals.meta | 8 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitAfterImage.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitImageEffect.cs | 14 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitLensEffect.cs | 128 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitPostEffect.cs | 15 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitRender.cs | 23 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Controller/PCController.cs | 14 | ||||
-rw-r--r-- | Assets/Scripts/Unit/LensEffect.meta (renamed from Assets/Scripts/Unit/AI/Actions.meta) | 2 | ||||
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/RendererProxy.cs | 33 | ||||
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Unit/TimelineEventProxy.cs | 10 | ||||
-rw-r--r-- | Assets/Scripts/Unit/UnitDetail.cs | 9 |
14 files changed, 256 insertions, 35 deletions
diff --git a/Assets/Scripts/Unit/AI/Conditionals.meta b/Assets/Scripts/Unit/AI/Conditionals.meta deleted file mode 100644 index 70a86da5..00000000 --- a/Assets/Scripts/Unit/AI/Conditionals.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 85b7e0c7ed1d12f42a5178bfbf3d934c -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAfterImage.cs b/Assets/Scripts/Unit/Components/UnitAfterImage.cs index 369f63c9..622e87ba 100644 --- a/Assets/Scripts/Unit/Components/UnitAfterImage.cs +++ b/Assets/Scripts/Unit/Components/UnitAfterImage.cs @@ -2,6 +2,8 @@ using System.Collections.Generic; using UnityEngine; +// Unit残影,通过复制avatar实现 + public class AfterImageSpawner { private float m_CurTime; diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs index 4681826f..fcdd5c1f 100644 --- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs +++ b/Assets/Scripts/Unit/Components/UnitImageEffect.cs @@ -1,7 +1,9 @@ using System.Collections; using System.Collections.Generic; -using UnityEngine; - +using UnityEngine;
+
+// Unit的一种后处理效果,渲染到一个RT上,对这个RT做效果
+
public class UnitImageEffectHolder { public float size; @@ -30,7 +32,6 @@ public class UnitImageEffectHandle public UnitImageEffectEndCallback onStop; } -//Unit后处理效果 public class UnitImageEffect : UnitComponent { public List<UnitImageEffectHandle> effects = new List<UnitImageEffectHandle>(); @@ -125,9 +126,10 @@ public class UnitImageEffect : UnitComponent holder.gameObject.transform.position = Vector3.zero; holders.Add(holder); holder = null; - } - - + }
+
+ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
public void ShowMotionBlur(float lifeTime, float angle, float distance) { UnitImageEffectHandle handle = m_HandlePool.Get(); diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs new file mode 100644 index 00000000..4b710aa4 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs @@ -0,0 +1,128 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +//https://docs.unity3d.com/ScriptReference/Rendering.RenderTargetIdentifier.html + +// Unit效果之一,镜头效果,通过command buffer实现 + +//public class MaterailEntry +//{ +// public Material material; +//} + +public class UnitLensEffect : UnitComponent +{ + private List<RendererProxy> renderers; + + private static ObjectPool<CommandBuffer> m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null); + + CommandBuffer m_CommandBuffer; + + public override void Initialize() + { + base.Initialize(); + + renderers = new List<RendererProxy>(); + } + + public override void OnPostInitialize() + { + base.OnPostInitialize(); + + IBodyRendererAgent body = owner.unitRender.body; + if (body == null || body.renderers == null) + return; + for (int i = 0; i < body.renderers.Length; ++i) + { + var renderer = body.renderers[i]; + if (renderer == null) + continue; + RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>(); + proxy.Initialize(renderer); + proxy.onWillRenderObject = OnWillRenderObject; + proxy.onRenderObject = OnRenderObject; + renderers.Add(proxy); + } + + m_CommandBuffer = ClaimCommandBuffer(); + + MainCamera.Instance.lensEffectHandler.onPreCull += OnWillRenderUnit; + MainCamera.Instance.lensEffectHandler.onPostRender += OnRenderUnit; + } + + public override void Release() + { + base.Release(); + + MainCamera.Instance.lensEffectHandler.onPreRender -= OnWillRenderUnit; + MainCamera.Instance.lensEffectHandler.onPostRender -= OnRenderUnit; + } + + private void OnWillRenderUnit() + { + m_CommandBuffer.Clear(); + + MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer); + } + + private void OnRenderUnit() + { + + MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer); + } + + private void OnWillRenderObject(BodyPartRenderer renderer) + { + //Camera cam = SceneManager.Instance.mainCamera; + //if (cam == null) + // return; + //Material mat = new Material(Shader.Find(StaticDefine.shaders[EShader.SolidColor].name)); + //mat.SetColor("_Color", Color.red); + + //Matrix4x4 obj2Wod = Matrix4x4.identity; + ////obj2Wod = TransformUtility.GetLocalToWorldMatrixRootBone(owner.unitDetail.rootBone.transform); + //Vector3 pos = owner.unitDetail.rootBone.transform.position; + //Quaternion rot = owner.unitDetail.rootBone.transform.rotation; + //obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); + //mat.SetMatrix("_ObjectToWorld", obj2Wod); + //mat.SetTexture("_MainTex", renderer.renderer.material.GetTexture("_MainTex")); + + //cb.Clear(); + //cb.name = "Unit Renderer"; + + //// create render texture for glow map + //int tempID = Shader.PropertyToID("_Temp1"); + //cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); + //cb.SetRenderTarget(tempID); + //cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + //cb.DrawRenderer(renderer.renderer, mat); + + //cb.SetRenderTarget(BuiltinRenderTextureType.CameraTarget); + //Material blur = new Material(Shader.Find(StaticDefine.shaders[EShader.Blur].name)); + //cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur); + + //cam.AddCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb); + } + + private void OnRenderObject(BodyPartRenderer renderer) + { + //Camera cam = SceneManager.Instance.mainCamera; + //cam.RemoveCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb); + } + + static CommandBuffer ClaimCommandBuffer() + { + CommandBuffer cb = m_CommandBufferPool.Get(); + cb.Clear(); + return cb; + } + + static void ReleaseCommandBuffer(ref CommandBuffer cb) + { + m_CommandBufferPool.Release(cb); + cb = null; + } + +} diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta new file mode 100644 index 00000000..5a91ee87 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d2d69fdca26298548ba2c146496c33c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitPostEffect.cs b/Assets/Scripts/Unit/Components/UnitPostEffect.cs new file mode 100644 index 00000000..ad98ff6a --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitPostEffect.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UnitPostEffect : UnitComponent +{ + + public override void Initialize() + { + base.Initialize(); + } + + + +}
\ No newline at end of file diff --git a/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta b/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta new file mode 100644 index 00000000..d91936b9 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a7d49a2074b33d342beb20900188941d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs index d1ea0ffb..a5822ffe 100644 --- a/Assets/Scripts/Unit/Components/UnitRender.cs +++ b/Assets/Scripts/Unit/Components/UnitRender.cs @@ -6,6 +6,7 @@ using UnityEngine; [DisallowMultipleComponent] public class UnitRender : UnitComponent { + public IBodyRendererAgent body { get { return m_Body; } } private IBodyRendererAgent m_Body; public Renderer mainRenderer
@@ -34,13 +35,13 @@ public class UnitRender : UnitComponent LayerMask mask = LayerMask.GetMask("PlayerCharacter");
if (!isVisible)
{
- SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
+ //SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
}
else
{
- SceneManager.Instance.mainCamera.cullingMask |= mask.value;
- }
- } + //SceneManager.Instance.mainCamera.cullingMask |= mask.value;
+ }
+ } public void SetVisibilityInAllCameras(bool isVisible)
{
@@ -49,12 +50,12 @@ public class UnitRender : UnitComponent if (isVisible)
{
- mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
- }
- else
+ //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
+ }
+ else
{
- mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
- }
- } + //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
+ }
+ } -} +}
diff --git a/Assets/Scripts/Unit/Controller/PCController.cs b/Assets/Scripts/Unit/Controller/PCController.cs index 4c665e7a..90520017 100644 --- a/Assets/Scripts/Unit/Controller/PCController.cs +++ b/Assets/Scripts/Unit/Controller/PCController.cs @@ -8,11 +8,13 @@ public class PCController : UnitController {
public static PCController instance;
- public UnitAfterImage unitAfterImage;
-
+ #region Unit的三种效果
+ public UnitAfterImage unitAfterImage;
public UnitImageEffect unitImageEffect;
+ public UnitLensEffect unitLensEffect;
+ #endregion
- public override UnitType type { get { return UnitType.PC; } }
+ public override UnitType type { get { return UnitType.PC; } }
private void Awake()
{
@@ -34,7 +36,11 @@ public class PCController : UnitController unitImageEffect = GetOrAddUnitComponent<UnitImageEffect>();
unitImageEffect.Initialize();
- }
+
+ unitLensEffect = GetOrAddUnitComponent<UnitLensEffect>();
+ unitLensEffect.Initialize();
+
+ }
public override void Update()
{
diff --git a/Assets/Scripts/Unit/AI/Actions.meta b/Assets/Scripts/Unit/LensEffect.meta index 9b4ad463..ad9ac741 100644 --- a/Assets/Scripts/Unit/AI/Actions.meta +++ b/Assets/Scripts/Unit/LensEffect.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 971e9d55b8bc0894eb6a110fb962000b +guid: 3d1f1847b55e52a448151b0186678736 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs b/Assets/Scripts/Unit/LensEffect/RendererProxy.cs new file mode 100644 index 00000000..17d8d611 --- /dev/null +++ b/Assets/Scripts/Unit/LensEffect/RendererProxy.cs @@ -0,0 +1,33 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(Renderer))] +public class RendererProxy : MonoBehaviour +{ + public delegate void OnWillRenderObjectHandler(BodyPartRenderer renderer); + public OnWillRenderObjectHandler onWillRenderObject; + + public delegate void OnRenderObjectHandler(BodyPartRenderer renderer); + public OnRenderObjectHandler onRenderObject; + + BodyPartRenderer bodyPartRenderer; + + public void Initialize(BodyPartRenderer renderer) + { + bodyPartRenderer = renderer; + } + + void OnWillRenderObject() + { + if(onWillRenderObject != null) + onWillRenderObject(bodyPartRenderer); + } + + void OnRenderObject() + { + if(onRenderObject != null) + onRenderObject(bodyPartRenderer); + } + +} diff --git a/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta b/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta new file mode 100644 index 00000000..5f8c904e --- /dev/null +++ b/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 81836ced17364c94d8130f6eeb2bf115 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs index 9e41e30e..866c6d3b 100644 --- a/Assets/Scripts/Unit/TimelineEventProxy.cs +++ b/Assets/Scripts/Unit/TimelineEventProxy.cs @@ -51,8 +51,14 @@ public partial class TimelineEventProxy EventGame_TimeScale, // 缩放时间
EventMesh_ImageEffect_MotionBlur, // 运动模糊 - EventMesh_ImageEffect_Glitch, // glitch - EventMesh_AfterImage, // 角色残像
+ EventMesh_ImageEffect_Glitch, // glitch
+
+ EventMesh_LensEffect_Bloom, // bloom
+ EventMesh_LensEffect_MotionBlur, // motionBlur
+
+ EventMesh_PostEffect_Curly, //
+
+ EventMesh_AfterImage, // 角色残像
EventMesh_AfterImageStop, // 角色残像停止事件
EventMesh_FadeIn, // 角色透明度
EventMesh_FadeOut, // 角色透明度 diff --git a/Assets/Scripts/Unit/UnitDetail.cs b/Assets/Scripts/Unit/UnitDetail.cs index 3f7f23e9..09eefa51 100644 --- a/Assets/Scripts/Unit/UnitDetail.cs +++ b/Assets/Scripts/Unit/UnitDetail.cs @@ -125,8 +125,8 @@ public class BodyPartRenderer public interface IBodyRendererAgent
{
- BodyPartRenderer mainRenderer { get; }
- BodyPartRenderer[] renderers{ get; }
+ BodyPartRenderer mainRenderer { get; }
+ BodyPartRenderer[] renderers { get; }
} public interface IBodyJointAgent
@@ -142,7 +142,10 @@ public interface IBodyJointAgent [DisallowMultipleComponent] public class UnitDetail : MonoBehaviour, IBodyRendererAgent, IBodyJointAgent { - public bool showGizmos; + public bool showGizmos;
+
+ [FormerlySerializedAs("root")] + public Transform rootBone; [Tooltip("残影用的prefab")] public string afterImageAvatarPath;
|